Doing some bug squashing for my last game.

Ohhh boy was the code getting hairy on that last day.

I have a folder in my project just called 'mess'

#gamedev #lispgamejam

Any jam participants planning to attend 39C3? - Autumn Lisp Game Jam 2025 community

Asking on behalf of Alexander Shendi who is trying to form a Lisp gathering at the 39th Chaos Computer Club and was wondering if anyone wanted to talk about their experience making games with Lisp. De

itch.io

With the Lisp Game Jam coming to a close, the lgg site has been updated to include the Autumn 2025 Jam entries!

It's hard to believe this was the 17th lisp game jam

https://lgg.alexjgriffith.com/index.html

#lispgamejam #itchio #gamedev #emacs

Lisp Game Jam Collection

The results for the Autumn Lisp Game Jam are in!

https://itch.io/jam/autumn-lisp-game-jam-2025/results

This prestigious and highly competitive game jam awards massive prizes in the form of good vibes which many are saying is worth more than gold.

Top 3 overall:

1) https://the-dot-matrix.itch.io/fauna-otchi
2) https://not-articulated.itch.io/urbanity
3) https://mattly.itch.io/downfall

Congrats to everyone who participated!

#LispGameJam

Top ranked games in the Autumn Lisp Game Jam 2025

itch.io

fauna~otchi takes overall 1st place in the game jam! LET'S GOOOOO

the previous issues definitely lost fair points in the entertainment section, but damn, I did not expect a clean sweep of two categories

small jam, only 21 entries, but this is probably the first thing i've won in over 8 years

im going to be riding this high for a while :>

#autumnlispgamejam #lispgamejam #fennel #love2d

Mudhole update!
https://mdhughes.itch.io/mudhole

Made security fix, you should no longer see multiple "dead" users in rooms, and get "hello'd" by a half-dozen zombies. Still need to put in a proper AFK reaper, but that's for later.

Totally invisible to you, but it's now easier to deploy in different places on dev & prod.

Client no longer gets confused about where you're typing, I HOPE.

Will have a lot of bigger stuff after the jam's voting ends!
#cyberhole #mudhole #scheme #gamedev #lispgamejam

Mudhole by Mark Damon Hughes

MUD (Multi-User Dungeon) written in Scheme

itch.io

Ugh, lack of some explicit UI/UX not caught in play testing, means that many folks are not actually getting to the meaty end game of our #lispgamejam #autumnlispgamejam submission...

I added some tips to the description, but I'm kicking myself for not keeping the player on rails and hope it's not going to impact the impressions too much... We put a lot of work into the endings only a few minutes away from starting the game

@screwlisp @kentpitman The current environment is web front end. I don't like Guile much, but Hoot compiling to WASM is an excellent adaptation. A bunch of people doing it for #lispgamejam made sense.

Typescript is likely to keep being more popular because Microsoft pushes it.

ECL on WASM is interesting, but it may be a very large startup, even by modern web standards.

Kinda sad to see only 21 submissions to the #autumnlispgamejam #lispgamejam this year. Spring 2024 had so many people, and I believe the Autumn one did as well. Both 2025 jams had about 25 submissions, and way less joins as well.

Maybe 2024 was just an abnormally popular year?

another thought I am interested in @kentpitman 's opinion about might be (re)invigorating, for example, #lispGameJam or #lispGames otherwise. This autumn there were only 20-odd one-week-game-jam submissions and only one in ANSI #commonLisp. Looking at the Tiobe index, lisp as such slid from #2 ("most popular")) in 1985 to #24 "more popular than COBOL" in 2025 https://www.tiobe.com/tiobe-index/ .
TIOBE Index - TIOBE

TIOBE