Well, it works the same way on all my machines! And some notes on jd's link of another excellent common lisp interface manager hextille implementation.

https://lispy-gopher-show.itch.io/dl-roc-lisp/devlog/1535817/my-hextille-and-the-more-portable-sbcl-install

#sbcl of my #lispGames #hextille shindig. #commonLisp #McCLIM as requested @mdhughes ( @hairylarry ).

#itch_io #gameDev #springlispGameJam

@screwlisp @mdhughes

Yes! more fun figuring it out.

@hairylarry
Well I kind of hope that your distribution just chose to maintain an sbcl package more actively than ecl, and hence this one will just suddenly work when you try it.
@mdhughes

@screwlisp @mdhughes

I've been testing with ecl and sbcl.

But I've got more to work with with these last messages.

This is actually technically crazy. Does this imply that I can place dynamical attractors in a map by randomly alternating between deep learning layers (i.e. gold standards). I guess this is a post jam thing but this seems surprisingly attractive.
@hairylarry @mdhughes

@screwlisp @hairylarry OK, I got it running.

I can put tile placements in the launcher script, after the setf of image paths.

Turned out my biggest obstacle was XQuartz, updating DISPLAY without telling me.