Pretty light evening mostly map designing, a bit of quest stuff in my notebook but no implementation yet.
Remember my stupid "make 3 labels" hack for shadowing text? I finally did it the sane way, & it looks better.
Got a little guy going in between different level maps now. Haven't drawn anything in the other maps, but they're linked up by scripted events.
Very small amount of UI, & very deliberately like an Atari 8-bit, graphics over little text window.
Got a frame up & basic game world loading.
Just reusing my Kawa Scheme guiframe (but greatly enhanced) from last year's SchemeOTron, & a Kenney tileset I was playing with.
Maps won't be random, it's a static RPG. I generate them in my Chez "basicez" maze tool, then have to strip out some junk, & then I can add a few more scripty features. It's *VERY* much simpler than Mystic Dungeon on the Cyberhole.
Lisp Game Jam Spring 2026!
https://itch.io/jam/spring-lisp-game-jam-2026
Trivial memory cardgame in the #commonLisp #repl . (Er, using #McCLIM presentations).
https://screwlisp.small-web.org/lispgames/memory-game/
A good beginner example.
As I reveal in the thrilling conclusion
https://screwlisp.small-web.org/lispgames/memory-game/#conclusions
this small post is a step on the way to using xhtmlambda to generate a kitten webgame soon.
CLIM-USER> (reveal (elt *cards* 3))
T
CLIM-USER> (disp)
X,X,3,1,2,3
G3648,G3647
NIL
CLIM-USER> (reveal (elt *cards* 0))
NIL
CLIM-USER> (disp)
1,X,3,X,X,3
G3644,NIL
Sharpsign #lispgames #programming