#Commodore64 #C64 #RaspberryPi #RetroComputing #ContextFree #Godot #Love2D #Lua #BASIC #VintageComputing
https://theoasisbbs.com/peak-computer-experience-context-free-tests-c64-and-raspberry-pi-4/?fsp_sid=7473
Well, I managed to update the maps (kinda) and fix the issues for porting the game to web using Love.js. I put the first level playable on itch.io without need to download anything.
Originally I put a Windows version and .love package for Mac and Linux. But it's 2026, games are easily playable on the web thanks to WASM.
It's available to check at https://juanjosalvador.itch.io/gravtius
Evening one of the lisp game jam done!
Project is setup, and art style is well on its way to being nailed own.
Its time to jam again!
@MenacingMecha has put together a template this year to get you started with love2d and fennel along with their custom MFLF library
RE: https://mastodon.gamedev.place/@sndein/116505532809409220
This is now fully implemented and working. Have a go and let me know if there are any issues to iron out.
Downloads right here:
https://f-hub.org/sndein/LeadHaul/releases
I'm trying to get lsqlite working on love2d built for Lua 5.4.
There is a library sqlite3-for-lua, which provides embeded lsqlite shared libraries, but those shared libraries look to have been compiled before Lua 5.4 was released and are not compatible with the new API.
I've put together a little script to cross compile the latest version of lsqlite and embed it in a lua file.
Note, this "mega" shared library is huge! I need to see if I can shrink the sos.
I'm once again working on a little gyro project. This FPS called Lead Haul was recently put under an open source license by its developer and I thought it would be a nice candidate to try out the sensor API stuff in the development version of LΓVE.
Current implementation is very rudimentary, but barely playable.
You can find the original here https://youdoyoubuddy.itch.io/lead-haul