10:00 US Pacific / 17:00 UTC
come hang out with us online: https://fennel-lang.org/events
Very interesting revisiting #love2d and #fennel after working on some other games with #DragonRuby. I feel like I understand so much more! I think I implemented code in the few hours I've had the past three days that would've taken me an actual day a year ago.
I legit feel like I am actually better at making games.
My #lovejam2026 game idea is starting to come together. Once again, I'll be using #fennel to program it, starting from the excellent and convenient https://codeberg.org/alexjgriffith/min-love2d-fennel by @Alexjgriffith.
The theme is "counter."
I had some initial thoughts, but after saying "counter" out loud is enough different and somewhat wacky ways, I settled on a game about magic duels. You and your opponent each must balance casting and countering spells.
Just wrapped up some minor updates to the min-love2d-fennel template for the love2d game jam
1. The template now uses fennel 1.6.1.
2. set-mode will now only call activate once even if the same mode is entered multiple times. It now also handles enter and leave callbacks, which get called every time.
3. mode-intro now stores some data in a separate state module, to demonstrate how to reload a module while retaining state.
Love2d gamejam starts Friday!
https://itch.io/jam/love2d-jam-2026
There are a couple tweaks I'm making to the default searcher and safe wrapper in the minimal love2d fennel setup, to give better tracebacks.