Evening one of the lisp game jam done!

Project is setup, and art style is well on its way to being nailed own.

#lispgamejam #gamedev #fennel #love2d

Its time to jam again!

@MenacingMecha has put together a template this year to get you started with love2d and fennel along with their custom MFLF library

https://codeberg.org/MenacingMecha/mflf

#lispgamejam #love2d #fennel

mflf

Mecha's Fennel Love2D Framework

Codeberg.org

RE: https://mastodon.gamedev.place/@sndein/116505532809409220

This is now fully implemented and working. Have a go and let me know if there are any issues to iron out.
Downloads right here:
https://f-hub.org/sndein/LeadHaul/releases

#gyroaiming #love2d #opensource #fps

NEW FROM ME:

Mecha's Fennel Love2D Framework

https://codeberg.org/MenacingMecha/mflf

#fennel #love2d

mflf

Mecha's Fennel Love2D Framework

Codeberg.org
Ho cominciato la riscrittura di tutto #adventodcode usando #lua dentro #love2d .
Il secondo giorno del 2015 mi ha dato alcune noie per le righe con valori duplicati, e ammetto che ho trovato il problema confrontando i risultati riga per riga con la soluzione scritta dentro excel in 2 minuti πŸ˜†
Oltre a questo, non ho ancora capito come fargli escludere la famosa riga finale vuota, ormai in javascript avevo il mio "template" vuoto con gia la parte di caricamento e sanificazione del file di input

I'm trying to get lsqlite working on love2d built for Lua 5.4.

There is a library sqlite3-for-lua, which provides embeded lsqlite shared libraries, but those shared libraries look to have been compiled before Lua 5.4 was released and are not compatible with the new API.

I've put together a little script to cross compile the latest version of lsqlite and embed it in a lua file.

Note, this "mega" shared library is huge! I need to see if I can shrink the sos.

https://codeberg.org/alexjgriffith/lsqlite-cross-compile

#love2d

lsqlite-cross-compile

sqlite3-for-lua but with Lua5.4 support.

Codeberg.org

I'm once again working on a little gyro project. This FPS called Lead Haul was recently put under an open source license by its developer and I thought it would be a nice candidate to try out the sensor API stuff in the development version of LΓ–VE.
Current implementation is very rudimentary, but barely playable.
You can find the original here https://youdoyoubuddy.itch.io/lead-haul

#gyroaiming #love2d #opensource

Lua has many dialects, and I love them all ❀️
But how to write one lua-file and target them all?
Answer: metaprogramming

Here's a small ~700 bytes gpp-ish metaprogramming awk script πŸŽ‰

#lua #teal #nelua #redbean #esp32 #wasm #love2D #awk

ps. its not limited to lua  

https://codeberg.org/coderofsalvation/meta.awk

The lovejs builder has been updated to use beta2.2!

I've added documentation to the readme on how to use the built in js and websocket modules.

Beta2.2 includes sqlite3 support, based on the lunar modules luasql library. This inclusion is currently experimental.

https://codeberg.org/alexjgriffith/lovejsbuild

#gamedev #love2d

lovejsbuild

lovejsbuild

Codeberg.org

Along with Andy Blast, I have an assortment of fine(?) mini games on my Itch page for anyone to download, play, and often times check the source code on. Like this one: A raycaster like Wolf3D in #lua and #love2d converted from 3D Sage's Youtube tutorials:

https://4kbshort.itch.io/love2daycaster

#gamedev #indiegame #indiedev

3DSage's Raycaster in LOVE2D 11.4 + SOURCE by SOMEWARE

Made from 3DSage's video tutorial it's a functioning Raycaster for Love2D!

itch.io