#programming #oop #commonLisp #GUI #app #McCLIM #gamedev #devlog https://screwlisp.small-web.org/lispgames/hurkling-onwards/ #hurkle

Well, it's pretty graphical now. Yes, table columns goofily resize and the history of button presses appear in the interactor shell: Really I just wanted to show you those features working.

Next article, I'll add two more asks and "launch" the game on itch.io.

Anyone else have a McCLIM show-and-tell?

@screwlisp Putting the directions in the hit display got me to do a little work to the version in my Basic Games in Scheme demo. Used some minimal ANSI graphics to draw a compass, too.
#scheme #hurkle

#commonLisp #gameDev #devlog #lispgames #McCLIM #hurkle #GUI #programming https://screwlisp.small-web.org/lispgames/common-lisp-hurkle-interface-manager/

I added a gui to my Hurkle vintage game. Kinda burned out today. Anyway, you can see it working.

#article Shows how McCLIM declaratively and orthogonally generates graphical interface windows for an existing underlying game-logic class.

With some apologies to @jackdaniel @mdhughes .

Ugh, I completely ran out of steam after successfully porting #Hurkle to #McCLIM but I just don't have the vigor for the final coat of paint yet

#programming #gamedev #devlog #commonLisp #lisp #hurkle #lispgames https://screwlisp.small-web.org/lispgames/itching-for-hurkles/

I wrote a lisp class that is meant to be Bob Albrecht's Hurkle vintage game. I only know what this was by @mdhughes linking me it once.

Git in link somewhere. Has anyone actually played Hurkle? How realistic was I?

I'll translate Hurkle to McCLIM and parenscript kitten tomorrow or something.

Hurkle for the ZX81

YouTube