Lisp Game Jam Spring 2026!
https://itch.io/jam/spring-lisp-game-jam-2026
Lisp Game Jam Spring 2026!
https://itch.io/jam/spring-lisp-game-jam-2026
Trivial memory cardgame in the #commonLisp #repl . (Er, using #McCLIM presentations).
https://screwlisp.small-web.org/lispgames/memory-game/
A good beginner example.
As I reveal in the thrilling conclusion
https://screwlisp.small-web.org/lispgames/memory-game/#conclusions
this small post is a step on the way to using xhtmlambda to generate a kitten webgame soon.
CLIM-USER> (reveal (elt *cards* 3))
T
CLIM-USER> (disp)
X,X,3,1,2,3
G3648,G3647
NIL
CLIM-USER> (reveal (elt *cards* 0))
NIL
CLIM-USER> (disp)
1,X,3,X,X,3
G3644,NIL
Sharpsign #lispgames #programming
Also nearly time for the Autumn Lisp Game Jam 2025:
https://itch.io/jam/autumn-lisp-game-jam-2025
In which I will make my dumbest possible mini-MUD as a way to avoid dealing with database sysadmin work.
Sorry I've been AWOL.
https://lispy-gopher-show.itch.io/nicclim
Since I am encouraging all #lisp people into #itchio #gamedev space (#lispgames !) I uploaded a #mcclim Map Editor tool so that I wasn't just-saying-things.
It's kind of cool but definitely exploratory.
I hope there can be even more commonlisp and *specifically* Common Lisp Interface Manager applications in itch.io. I guess the tags "common lisp", "common lisp interface manager" and "mcclim" should start to track.
Thoughts, criticisms, welcome.
https://screwlisp.small-web.org/lispgames/mcclim-grid-map-editor/
in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.
(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.
#commonLisp #mcclim #gamedev #devlog #lispGames
I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.
#CommonLisp #peertube #LIVE talking to @kasper about his #lispgames #gamejam cl- #opengl cl- #sdl2 podracer game #gamedev .
Sorry about all the sharpsigns. Also, I have no idea what chat I should try and look at.

#article #ontology #programming #formal #lisp #concrete
https://screwlisp.small-web.org/lispgames/plant-insect-bird-ontology/
Plant Insect Bird practical formal ontology with Leonardo calculus
I revisit my #lispgames #gamejam #gamedev. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.
Thoughts, commentary, ontological guidance gentle and stern if you will please.
#commonLisp #gameDev #devlog #lispgames #McCLIM #hurkle #GUI #programming https://screwlisp.small-web.org/lispgames/common-lisp-hurkle-interface-manager/
I added a gui to my Hurkle vintage game. Kinda burned out today. Anyway, you can see it working.
#article Shows how McCLIM declaratively and orthogonally generates graphical interface windows for an existing underlying game-logic class.
With some apologies to @jackdaniel @mdhughes .