I just asked that on the Godot discord as well.

I do have an issue with my game and the web build. If the particle scene for the entity death effect is spawnen the first time the web build lags for multiple seconds.

I tried to load the scene before starting the main scene but this only works if the loaded scenes are visible on screen. Otherwise the lag is still there.

How could I solve that?

More details in comments.

#Godot4 #GodotQuestion #GameDev #GamePerformance

Somehow the SVG images are still broken on the chrome browser on Android. I already asked that in the reddit Godot forum but maybe someone here can help as well.

#Godot #Godot4 #GodotIssue #GodotQuestion #GameDev

Also as my project grows I do get more strange issues with Godot.

I do use VSCode as an editor cause I'm used to it. Running this on a Windows machine and sometimes if I make changes on a script and start the debug via the Godot Editor, my script is getting reset to the previous state.

It's not that big of a deal because you can simply undo the changes, but still annoying if something breaks and that is the cause.

#Godot #Godot4_3 #GodotBug #GodotQuestion

I just tried to update my Godot project to Godot 4.4 but it seems like my build pipeline does not support 4.4 builds just yet ...

Somehow the docker container was not updated because a service broke down, now I need to wait.

https://github.com/felix-schindler/build-godot-action

I already used a fork of the action because the other one was achieved.

Are there other more reliable build solutions out there?

#Godot #Godot4 #Godot4_4 #GameDev #CI #Development #GodotQuestion

GitHub - felix-schindler/build-godot-action: GitHub action that builds a Godot project for multiple platforms

GitHub action that builds a Godot project for multiple platforms - felix-schindler/build-godot-action

GitHub

Another Godot question, lets say I do have a pause scene I do load if the game is paused, the scene does fire signals to communicate to the outside.

Right now I do add all the signals to the root node and buttons inside of the scene do call functions on the root node to trigger those signals. Those root signals are then uses for outside communication.

Is there a better solution for that? How do you catch signals from a scene embedded into another one?

#Godot #Godot4 #GameDev #GodotQuestion

#godotquestion #startuperrors

Is there a way to (from a script within Godot) catch those errors that often happen on startup?

If I could get them into an array or something, then I can start making a script to help me clean them up or removed old resource etc.

🦇 ❓