I do need some feedback on this Pull Request

https://github.com/XanatosX/godot-game-console/pull/44

I did implement some fuzzy autocomplete for my console addon but somehow it feels not right to me. I would like to get your opinion on it.

Clone the branch and check it out on the example scene. Just remember to change the autocomplete service first on the scene node.

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feat: add fuzzy autocomplete service by XanatosX · Pull Request #44 · XanatosX/godot-game-console

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Also as my project grows I do get more strange issues with Godot.

I do use VSCode as an editor cause I'm used to it. Running this on a Windows machine and sometimes if I make changes on a script and start the debug via the Godot Editor, my script is getting reset to the previous state.

It's not that big of a deal because you can simply undo the changes, but still annoying if something breaks and that is the cause.

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