Is there a way to (from a script within Godot) catch those errors that often happen on startup?
If I could get them into an array or something, then I can start making a script to help me clean them up or removed old resource etc.
🦇 ❓
Is there a way to (from a script within Godot) catch those errors that often happen on startup?
If I could get them into an array or something, then I can start making a script to help me clean them up or removed old resource etc.
🦇 ❓