🌍 https://youtu.be/f6MZMZag_IA?is=SZ6J69jHF1VH_6ty
#warhammer #citadel #gamesworkshop #marauder


Speaking of D&D classes, and magazines, and specifically White Dwarf. In Issue 35, they presented a Necromancer class. Then in Issue 36, someone presented some follow up spell abilities for the class.
Want to know who wrote these abilities in 1982?
He is still around and making RPG additions to this day.
Go on over to his Patreon Monster of the Month Club!
https://www.patreon.com/MonsteroftheMonthClub
He could use your support.
Recent discussions of who invented what AD&D class (note that a lot were not done by Gygax or Arneson), got me to wondering what classes were presented in early White Dwarf magazines.
The Beserker was presented in issue 19, July 1980, by Roger E. Moore. It included a battle lust mechanic, and Beserker's do not wear heavy armor.
I am not suggesting Gary Gygax got the idea of a Barbarian from the White Dwarf article, btw. I just went looking and think the idea must have been "in the air" from the early days.
From what I can tell, Gary Gygax started talking about adding a Barbarian class to D&D in Dragon Magazine Issue 63, in 1982.
« Skaven Warriors », c. 1990
by David Gallagher (Scottish artist)
Illustration from "Warhammer Armies" by Nigel Stillman & friends, #GamesWorkshop, #CitadelMiniatures, 1991
#vintagefantasyart #fantasyart #fantasyillustration #WFB #DavidGallagher #TTRPG #wargaming #oldhammer #warhammer #miniaturepainting
I see Games Workshop are taking inspiration from Cold War British AFVs again.
At first glance, I thought the Hippogriff was a Saladin armoured car. And the Centaur looks an awful lot like a half-track version of the Humber Pig.
Not that I blame them, mind. I've always liked both the Saladin and the Pig. It just took me by surprise to see what I initially took to be a Saracen in a WH40K display.
"Why Old Warhammer Looked Better (And Why It Changed)"
I normally HATE videos-that-could-be-articles. But this one is fine on double-speed 😁
(They're still Games Workshop stores and Citadel paints!)

Eternal ponderings. D&D did not have perception as an ability score.
In my homebrew, I added perception.
Come to find out, such quandaries were happening since the beginning. In White Dwarf Magazine Issue 17 published February 1980, Barney Sloane proposed the same idea.
It is interesting to go back to the very early issues of White Dwarf magazine and see RPG luminaries speak of concepts I had to form on my own. In Issue #7 from June 1978, none other than Gary Gygax wrote an article entitled
THOUGHTS ON THE PROLIFERATION OF MAGIC ITEMS IN D&D
"First and foremost no magic items should ever be for sale in a D&D campaign! Never? Well, almost never. Let's leave the qualifiers for a bit later on and get t o the basics first. Magic items are the weight factors in the game. They can be the balance, they can overbalance. They are also the "plums" in the pie. Players immediately recognize the desirability of these items and evidence a strong wish to acquire as many as possible. They do so to assure character survival, but secretly hope for character dominance as well - either by the sheer power of the items or by employment of magic therein t o defeat and loot encountered monsters and rise In level accordingly. The game does not envision any easy access t o magic items, and the introduction of magic shops where players can purchase such is anethma."