yall, is #OpenGL2 #retro ? asking for a friend, and also myself

#GLES2 #OpenGL #GLES

While russians are trying to kill us with NK ballistic missiles (likely), I have been investigating Anti-aliasing for Godot3 + GLES2, and found this interesting project: https://github.com/atomius0/Godot-3.1-FXAA-Shader/tree/master

#gamedev #godot #gles2 #indiegame

GitHub - atomius0/Godot-3.1-FXAA-Shader: FXAA Shader for Godot 3.1 GLES2 renderer

FXAA Shader for Godot 3.1 GLES2 renderer. Contribute to atomius0/Godot-3.1-FXAA-Shader development by creating an account on GitHub.

GitHub

the playstation is capable of mind boggling effects

#opengl #gles2

Developed on #RaspberryPi 4 using #GodotEngine 3.2-dev (compiled on Pi)

#GLES2 #GameDev #IndieDev

Pray to the holy floppy disk!

#GameDev #GodotEngine #IndieDev #GLES2

Intro/main/end scenes. MIDI music added (our).
Size: 595,5 kB

Recorded on very low GPU.
#GodotEngine #GameDev #IndieDev #GLES2

Testing MIDI playing!
Now with intro and (sample) music:
- Total disk usage: 804,0 KiB
- Apparent size: 629,9 KiB

#GodotEngine #GameDev #IndieDev #GLES2

An intro I always wanted to make.

Here's a simplified #GLES2 version.

#GodotEngine #GameDev #IndieDev

Pushing my $10 GPU to the limits

#GodotEngine #GameDev #IndieDev #GLES2

What a Path, CSGPolygon, CSGMesh and some fancy procedural matrials can do..

#GodotEngine #GameDev #IndieDev #GLES2