While russians are trying to kill us with NK ballistic missiles (likely), I have been investigating Anti-aliasing for Godot3 + GLES2, and found this interesting project: https://github.com/atomius0/Godot-3.1-FXAA-Shader/tree/master
While russians are trying to kill us with NK ballistic missiles (likely), I have been investigating Anti-aliasing for Godot3 + GLES2, and found this interesting project: https://github.com/atomius0/Godot-3.1-FXAA-Shader/tree/master
Developed on #RaspberryPi 4 using #GodotEngine 3.2-dev (compiled on Pi)
Pray to the holy floppy disk!
Intro/main/end scenes. MIDI music added (our).
Size: 595,5 kB
Recorded on very low GPU.
#GodotEngine #GameDev #IndieDev #GLES2
Testing MIDI playing!
Now with intro and (sample) music:
- Total disk usage: 804,0 KiB
- Apparent size: 629,9 KiB
An intro I always wanted to make.
Here's a simplified #GLES2 version.
Pushing my $10 GPU to the limits
What a Path, CSGPolygon, CSGMesh and some fancy procedural matrials can do..