LIVE ON 🔴
Un nouveau contenu + une op + un lunch code = le premier stream de la semaine sur la chaîne Twitch formamac 😉
➡️ https://www.twitch.tv/formamac
@wangrenxin #twitch #stream #gbbasic #gameboy #gbdev #gamedev #indiedev #programming
LIVE ON 🔴
Un nouveau contenu + une op + un lunch code = le premier stream de la semaine sur la chaîne Twitch formamac 😉
➡️ https://www.twitch.tv/formamac
@wangrenxin #twitch #stream #gbbasic #gameboy #gbdev #gamedev #indiedev #programming
RT Tony Wang @wangrenxin.bsky.social
"GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes!
Check it out: store.steampowered.com/app/2308700/
"
RT Tony Wang
@wangrenxin.bsky.social
GB BASIC v1.6 available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest, bug fixes for improved stability and Linux compatibility.
+
The GB BASIC Tutorials are fully available now. Covers all engine concepts and integrated with latest GB BASIC v1.6 runtime for quick validation.
https://tonywang.itch.io/gbbasic/devlog/1330687/v16-is-available-now
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mdev5hrsik2v
RT Tony Wang
@wangrenxin.bsky.social
"Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
With new Scroll Shooting kernel, GB BASIC now supports creating shooter games!"
https://tonywang.itch.io/gbb-scroll-shooting
#gbbasic #gameboy #gbdev #gamedev #indiedev
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mauqvglsuc2a
RT: Tony Wang wangrenxin.bsky.social
GB BASIC v1.4 is out now. This release adds key features, QOL improvements, and bug fixes:
- SGB support
- One-click preview for maps, scenes & actors
- Memory statements can get asset banks/addresses
- New tutorials chapters
https://tonywang.itch.io/gbbasic
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3m6omor2d222m
RT: Tony Wang @wangrenxin.bsky.social
GB BASIC v1.2 is available now with web Tutorials, various bug fixes, and feature improvements.
The promised Tutorials system is now live.
https://paladin-t.github.io/kits/gbb/learn/index.html
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3m2hbxqbwms25
Developer of the #GBBasic engine and app for #GameBoy released "2.0" roadmap plan for what is next
Tutorials, Custom VMs (maybe like engine eject for GBStudio?), SGB Border, Debugger, Compiler improvements
https://tonywang.itch.io/gbbasic/devlog/1015970/roadmap-of-v20
More details plan here
https://steamcommunity.com/app/2308700/discussions/0/601913636778152154/
Official #GBBasic is released, for making #Gameboy ROMs with integrated editor (assets, music, code)
Like #GBStudio but using a Basic language (it uses #gbvm underneath like GBStudio does)
Web version free, desktop versions on steam $18 usd
https://tonywang.itch.io/gbbasic
Source code
https://github.com/paladin-t/gbb
New minor release of #gbtoolsid: 1.4.7
- Detect #GBForth
- Detect #GBBasic Alpha 3
- Detect TonicFur Audio Engine
Console build: (Linux, Windows, Mac): https://github.com/bbbbbr/gbtoolsid/releases/tag/v1.4.7
Web app: https://bbbbbr.github.io/gbtoolsid_web/
An app for identifying tools used to build #GameBoy ROMs (such as #GBDK, #GBStudio, #zgb, #hugedriver, etc)