Finished up playing Gamma World 1992 edition, which is a bit like a pre-cursor to 3E D&D in some ways.
All the characters died when the hover car they tried to escape in failed and they fell, taking 6d6 falling damage.
Everyone laughed.
All in all, everyone enjoyed the game. They agreed that character creation is very swingy in power. Also, zany. One character rolled up they had two brains and would roleplay changing his personality like gollum in the Lord of the Rings movies.
One player mentioned they did not like not knowing what items were or having to roleplay they did not know what an elevator is, for example.
The mechanics were fine, but we really only needed the stat bonuses (-3, -2, -1, 0, +1, +2, +3) and were constantly going and looking them up on the character sheets to add to a 1d20 roll to hit a target number.
I think, with the group I play with, the setting has to be more like Mad Max then some sort of zany mutant filled wasteland. They just like being cowboy types who might rob a bank, or might help the town, you never know with them.
So we voted on what to play next and we are back to my homebrew AD&D but with percentages game.
#gammaworld #dnd #ttrpg #rpg #osr