Have I done #TenGamesToKnowMe here yet? I forget.

If I have, this is an updated version for 2023. Here's mine, in no particular order.

* Centipede (my favorite game ever. Arcade version! Lemme shoot those bugs!)

* Black Widow (also the arcade version - I'm totally hooked on this one too, and it was a more recent discovery. When I go to an arcade with retro machines, I basically just want to play this and Centipede the whole time.)

* Wolfenstein 3D (a classic, still playable. Who doesn't love killing digital Nazis?)

* Diablo (1, 2, 3, 4, Immortal, any. Just choose one and I love it. What a series. Hooked.)

* Gun Nac (my favorite technical [ship based] shootemup-- if you don't count Centipede as a shootemup. A rare one for the NES. If you like shooters and get the chance to play this, even emulated, don't miss it.)

* Wizodd (I love roguelikes and indie games, and this one is both. Just a cool, simple game that's definitely beatable and replayable. But you won't beat it every time!)

* Mario Kart (another that it doesn't really matter the series, although the Wii one might be my favorite, closely followed by the SNES one. I definitely play the Wii one the most.)

* Doom (1 or 2, preferably. I feel like those are most classic, and those are the ones that got me hooked. More recent ones I'm not as much about, but those first two.. wow.)

* Beam Rider (I'm throwing this in because it's an amazing game for the Atari 2600. Maybe one of the best ones. I feel like it gets overlooked with all the other great ones on the system, River Raid, etc.)

* Beekyr Reloaded (okay, this is a weird one. I was tempted to put Neko Navy or Q-Yo Blaster or another modern indie shootemup that I love in here somewhere instead, but Beekyr is too rad. I love bees and I love shooters, so this one was definitely for me, despite its creator not really being happy with its port.)

Those are my ten, and I'm sticking with them. (At least for today 😂). There are SO MANY other games I love, but these ten are huge.

#Centipede #BlackWidow #arcade #ArcadeGames #Atari #Wolfenstein #Wolfenstein3D #Diablo #Diablo1 #DiabloI #Diablo2 #DiabloII #GunNac #NES #RetroGaming #shmups #shootemups #shooters #Wizodd #MarioKart #Wii #Nintendo #NintendoWii #Wizodd #roguelike #roguelikes #Doom #Beamrider #Atari2600 #BeekyrReloaded #bees #Doom1 #Doom2 #fps #arpg #arpgs #games #gaming

#DiabloSaga #Update

* most important point: the project is not (yet) dead XD
* I have reduced the size of the difficulty menu, and I have disabled it because currently the engine does not create "clickable zones" in this type of menu ... I will re-implement it when the option is enabled ...
* the same for the waypoints menu
* I created unidentified objects, which can be identified with the "Scroll of Identify" (simply by clicking on the object, if you have scroll in the inventory the object this will be replaced, randomly, by an object on maximum 100 "available")
* I'm waiting for the Flare developer to implement the ability to make the items "sold" disappear to merchants immediately (currently remain until you leave the game, and I do not like)
* I created barrels, crates and door openable/destructible, which can randomly explode
* I'm creating the first 2 levels under the cathedral, so as to make the first 3 quests (and the 3 Pepin's tasks) playable

quests that will initially be implemented:
* The Butcher
* Poisoned Water Supply
* The Butcher's Chamber
(I think they will be in this order)

Pepin's Tasks:
* The Town Demon
* The Antidote
* Clearwater Elixir

the tasks are a kind of "pre-quest" that the npc will give to the character to test the trust ... only once the tasks are completed, the npc will give the necessary quests to continue the adventure (is an implementation of Diablo 1 not implemented in the final game)

useful links:

opengameart.org/
flarerpg.org/
en.liberapay.com/DiabloSaga/
github.com/rixty/DiabloSaga
gitlab.com/rixty/DiabloSaga
(github and gitlab it is not updated)

#Diablo #Saga #engine #project #maps #Flare #Tiled #map #editor #DiabloI #original #DiabloII #DiabloIII #opensource #FlareRPG #game