One detail of facial expressions is that the eyes always lock onto an object. When the head turns, the eyes will quickly shift focus or blink to ignore it.
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Facial expressions for execution animation
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Started the practical part of my game this week! Added the player character with a State Machine for state and animation changes, and set up the environment tiles

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Could someone help me out? My Youtube-content needs a little love!
Devlog #8: From Childhood Memories to Epic Battle Systems in Gamedev https://youtu.be/6vag12ZkSt8?si=CLK-wLBbCfAghIBq
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Devlog #8: From Childhood Memories to Epic Battle Systems in Gamedev

YouTube

Day 6 of our journey to NULL Train! Shooting mechanism, gotta get it right.

Play the demo. Wishlist now: https://store.steampowered.com/app/3717840/NULL_Train/

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