#AThousandBees is now on the #Defold website, https://defold.com/showcase/ which feels supercool!
#miat #madewithdefold #showcase #hiddenobjects #indiegames #indiedev #cozygames #wholesomegames
#AThousandBees is now on the #Defold website, https://defold.com/showcase/ which feels supercool!
#miat #madewithdefold #showcase #hiddenobjects #indiegames #indiedev #cozygames #wholesomegames
RE: https://mastodon.gamedev.place/@GameFromScratch/116246063634976670
In the newest Humble Bundle by Zenva you'll find courses for Defold and other great game engines, Blender, art and game design 🧡💙
It's a great learning path we recommend and an ultimate bundle for game developers.
Use the link by Mike below - it will help him search more such bundles for you, and cover gamedev topics!
#Defold #gamedev #indiedev #humblebundle #zenva #tutorials #courses
Defold 1.12.3 is now in BETA!
Check out the new editor scripts additions for runtime introspection, faster opening, Vulkan SDK additions, and new features such as:
⏲️ Time and dt now exposed in shaders
📜 Functions List view
🎮 Searchable inputs
💻 OpenAPI spec for HTTP
and many more!
Featured: Superweird by Luden.io
Read the full Release Notes here:
https://forum.defold.com/t/defold-1-12-3-beta/82543
#Defold #gameengine #gamedev #indiegamedev #indiedev #solodev #beta #MadeWithDefold
We can't promise the exact order these will land in, but we're really happy about our progress across several things we highlighted in our 2026 look-ahead, including the new Light component, updated Rive extension, and Xbox support!
What are you looking forward to the most?
https://defold.com/2026/02/10/Defold-A-look-ahead-for-2026/
#Defold #gameengine #Rive #Xbox #gamedev #indiegamedev #indiedev #rendering #MadeWithDefold
Check out Defold-WebP - a new native extension by Halfstar that lets you decode and encode external WebP image files in Defold 🖼️
A handy addition for working with compressed images:
https://forum.defold.com/t/defold-webp-decode-and-encode-external-webp-image-files/82515
#defold #gamedev #lua #indiedev #webp #solodev #MadeWithDefold
Defold 1.12.2 has been released!
✨ Control ParticleFX emitters in runtime
🖼️ Custom Editor UI now with images
⚡️ Faster Editor for large projects
🎮 3D playground sample
🧩 Custom vertex attribute data for models
🧵 Support for more than 8 vertex stream
🗂️ “New…” menu in Asset Browser
🔤 Distance field fonts noticeably sharper in Editor
🧷 Quality-of-life fixes and many, many more!
https://forum.defold.com/t/defold-1-12-2-has-been-released/82464
Featured: Tiny World by Dragosha
🎲 If your game needs reproducible random sequences across all platforms, check out the SplitMix64 native extension for Defold:

Hi everyone! I’m happy to announce the final release of the SplitMix64 extension for Defold - fast, but non-cryptographic PRNG. While this extension has been around for over 5 years and personally we have been using the extension in all our games, it previously offered only a minimal API. This update turns it into a more flexible and robust tool! What’s new: State Management: You can now get and set the PRNG state. This is essential for save games, allowing you to restore the exact sequenc...
(msg.post(This works, InLinux, &Windows11)) 🫡
It works, no doubt!.
We have to continue working on it... 🥳
Another entry-level Defold tutorial is now updated, and we’d love your feedback, especially if you’re new to Defold 🧡💙
It includes a complete side-scroller project with assets, and walks you through modifying the game and adding new features. It was designed to allow a quick and easy dive into #gamedev with Defold.
You can download and run it from the Editor directly!