Dusklight • Restoring light to a classic adventure

Dusklight (formerly Dusk) is an open-source port of The Legend of Zelda: Twilight Princess for PC and mobile, based on the completed decompilation project.

Dusklight
🚀 Oh, joy! A 26-year-old #snowboarding game is finally decompiled! 🎉 Now, instead of riding the slopes, we're riding the endless waves of C code and #assembly #hacks. Bravo, nerds, you've truly conquered the pinnacle of retro gaming relevance. 🏆🌨️
https://blog.chrislewis.au/snowboard-kids-2-is-100-decompiled/ #retroGaming #decompiled #Ccode #gamingCommunity #HackerNews #ngated
Snowboard Kids 2 is 100% Decompiled

Snowboard Kids 2 for the Nintendo 64 has reached 100% matching decompilation. A brief note on what that means, how we got here, and what comes next.

Chris' Blog
Snowboard Kids 2 is 100% Decompiled

Snowboard Kids 2 for the Nintendo 64 has reached 100% matching decompilation. A brief note on what that means, how we got here, and what comes next.

Chris' Blog

Dresden kann mehr als Barock! 🏰 Dennis & Dave blicken zurück auf die #DecompileD 2026.

Erfahrt alles über die Live-Podcast-Premiere, Silent Disco Vibes und warum Product und Tech in Sachsen immer enger zusammenrücken. 🎙️✨

Folge hören: https://www.programmier.bar/podcast/spezialfolge-decompiled-2026-aus-dresden

I Decompiled the White House's New App

The official White House Android app has a cookie/paywall bypass injector, tracks your GPS every 4.5 minutes, and loads JavaScript from some guy's GitHub Pages.

Thereallo
Super Mario 64, Now With Microtransactions

Besides being a fun way to pass time, video gaming is a surprisingly affordable hobby per unit time. A console or budget PC might only cost a few hundred dollars, and modern games like Hollowknight…

Hackaday
Vagrant Story decompiled: A lone fan is dutifully working towards the remaster Matsuno's masterpiece deserves, one line of code at a time

Plus: An interview with the creator of legendary emulator ZSNES and a healthy dose of patch notes.

Read Only Memo

Optionally, if I have enough time and it proves to be really useful: use #symbolic #execution to determine if #decompiled code corresponds to original sources code. It doesn't look trivial at all, as codes written by humans tends to be much more verbose, logical, etc, than codes generated by compilers.

In summary: it's hard to compare, say, humans written Abstract Syntax Trees against the #AST given by an optimising #decompiler taking as input code optimised by a #compiler.

Hello Dresden! #DecompileD