#GodotEngine #Plugins #Dabber #ResourceWrangler

Ok, have pushed Dabber to main. I'd appreciate any feedback. Expect many bugs 🤭

https://gitlab.com/dbat/godot-scatterator

and

https://gitlab.com/dbat/godot-resource-wrangler

PS - Godot Version 4.3 dev, but *maybe* 4.2.2 will run it. Not sure.
🦇

Donn Ingle —Dbat / Godot-Dabber · GitLab

GitLab.com

GitLab

#GodotEngine #Dabber #Plugin

A small peep at latest Dabber scattering. It's feeling real at last!

The last thing you see before youre dragged down to the briny depths of an hash oil hit (buy it now for $45) #AshleysJewels #dabber #weed

Ashley the jewelry goddess just built two tools that allow her to make dabber-length colorful wires without the assistance of another person. This is a big paradigm shift because more people use dabbers than spoons and also headshops can sell them #AshleysJewels #dabber #weed

$40 and either one of these can be yours today

#dabber #resourcewrangler #godotengine #screenshot

Been quite the day fighting enemy Arrays and mini-bosses like Setter and Getter. I've cleared the level, but I'm afraid they'll respawn...

🦇

I have been working for solid months on this thing. It's finally coming-together and showing what it can do.

Here's the latest screeny of the dabber. It has some explanations added.

My next learning curve is to transfer all the code to Godot 4.2 when it releases. I'll release the Dabber plugin after that.
🦇

#godotengine #resourcewrangler #dabber #addons #plugins #godot4.1 #screenshotsatursay

My "Dabber" (Scatter) addon for Godot 4.x is progressing.

The graph controls the resources used and the "Dab3D" node is what does the dabbing of meshes.

I am working on 3d gizmos to resize the dab area and a bunch of other little fixes.

I chose "dab" for brevity—that really counts with namespaces.

🦇
#dabber #resourcewrangler #godotengine #godot