OK .. let's attempt this question here #DX12 #Directx12 I need to delete a texture .. I SUPPOSE before to start messing up with SRVs and such I need a Barrier but 'from where to where' ? I SUPPOSE something like :
auto barrier = CD3DX12_RESOURCE_BARRIER::Transition(
textures_texture[index].Get(),
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_COMMON);
OR maybe should be into :
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
🤔 ?!

