I needed some distraction from my primary project, so I decided to stand up an engine for a game I've been ideating for a year or two using my toolkit Forest [1]
it's not much yet, but we're happily running around inside a playable area defined by arbitrary polygons and chains of animations/sequences are playing back properly/reacting to input
I've only spent a few nights on it so it's not much, but there's a bunch of invisible work here too, like loading directly from Aseprite files for rapid art iteration, a backbone system for scheduling and syncing sounds, sprite animations and tweens, and the beginnings of a level editor to actually put the game together






