Hey bastardo, that's MY bucket!
https://piefed.social/c/historymemes/p/1891261/hey-bastardo-that-s-my-bucket
Hey bastardo, that's MY bucket!
https://piefed.social/c/historymemes/p/1891261/hey-bastardo-that-s-my-bucket

As I step closer to not celebrating half a century spinning around the sun on this rock we call home, I think more and more about my own mortality.
As such, like many before me, I have composed a bucket list. Here it is:
9.3L multi-purpose plastic spouted
9L heavy duty plastic
9L mop
3L white plastic
10L metal
12L translucent rectangular window cleaner’s
9L galvanised
180mm painter’s
3L charcoal plastic
12L mop
10L flexible round
4L metal paint
12L Ezy Storage square
14L round green
12L janitor’s with wringer
15L deck hand
Mini roller painter’s
Professional 270mm Painter’s
4L multi-purpose recycled
12L Ezi-Squeeze mop
Vileda SuperMocio torsion power wringer
30L heavy duty painter’s
I needed some distraction from my primary project, so I decided to stand up an engine for a game I've been ideating for a year or two using my toolkit Forest [1]
it's not much yet, but we're happily running around inside a playable area defined by arbitrary polygons and chains of animations/sequences are playing back properly/reacting to input
I've only spent a few nights on it so it's not much, but there's a bunch of invisible work here too, like loading directly from Aseprite files for rapid art iteration, a backbone system for scheduling and syncing sounds, sprite animations and tweens, and the beginnings of a level editor to actually put the game together