GPUs are already 10,000ร— better at path tracing than they were 10 years ago.

NVIDIA says 1,000,000ร— is next, and Moore's Law has nothing to do with it. ๐ŸŽฎ

The future of gaming looks like a movie. Here's why ๐Ÿ‘‡
https://geekrealmhub.com/nvidia-future-gpus-path-tracing-performance/

#NVIDIA #PathTracing #GameDev

NVIDIA claims future GPUs will be 1,000,000ร— better at Path Tracing

NVIDIA claims future GPUs will hit 1,000,000ร— better path tracing than Pascal. Here's the tech, the timeline, and what it means for gaming.

Gaming & Tech Content for Geeks | Geek Realm Hub
Hersteller #Nvidia verspricht einen zukรผnftigen Leistungssprung bei seinen #Grafikkarten um den Faktor eine Million beim #PathTracing - erreicht nicht durch die #GPU selbst, sondern durch KI-Algorithmen. https://winfuture.de/news,157471.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Path Tracing: Nvidia verspricht GPU-Leistungssprung um Faktor 1 Million

Nvidia liefert auf der GDC 2026 einen Ausblick auf die Zukunft der Computergrafik. Durch den Einsatz kรผnstlicher Intelligenz soll die Leistung beim Path Tracing drastisch steigen. Das ist auch eine Reaktion auf das Ende von Moore's Law bei Siliziumchips.

WinFuture.de
The Witcher 4 will support Path Tracing & RTX Mega Geometry on PC

CD Projekt RED has confirmed that The Witcher 4 will support Path Tracing and NVIDIA's RTX Mega Geometry on PC.

DSOGaming
Nvidia RTX: Witcher IV nutzt Mega Geometry, 007 First Light Pathtracing

Auf der Games Developer Conference hat Nvidia kommende Spiele mit Pathtracing und RTX Mega Geometry angekรผndigt.

ComputerBase

@ErikDerBezwinger

๐Ÿค—
8x MSAA oder auch 2/4x SSAA war das was heute #Pathtracing #Raytracing ist ๐Ÿ˜
Kann hammergeil aussehen, aber will auch brutal Grakapower๐Ÿ˜

#gaming #residentevil

https://www.dsogaming.com/mods/resident-evil-2-3-and-4-remakes-now-playable-with-path-tracing/

Leider nicht offiziell und mit gewissen visuellen Fehlern behaftet, aber allein dass man die Remakes von RE 2, RE 3 und RE4 nun mit #Raytracing #pathtracing spielen kann, macht mein Grafiknerd glรผcklich:)

Da komme ich glatt in Versuchung die Games wieder rauszukramen:D

Resident Evil 2, 3, and 4 Remakes Now Playable With Path Tracing

Modder 'praydog' has released a new version of REFramework that lets you enable Full Path Tracing in Resident Evil 2, 3, and 4 Remakes.

DSOGaming

ใใ—ใ เต (K1S) (@kis)

Qwen3-Coder-Next ๋ชจ๋ธ์€ ๋ณต์žกํ•œ ์ฝ”๋“œ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๋Šฅ๋ ฅ์€ ๋†’์ง€๋งŒ ์ •ํ™•์„ฑ์€ ๋‚ฎ์•„ ์ปดํŒŒ์ผ๋Ÿฌ์™€ ํ…Œ์ŠคํŠธ๋กœ ์ •ํ™•์„ฑ์„ ๋ณด์žฅํ•˜๊ณ  ์›ํ•˜๋Š” ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ฌ ๋•Œ๊นŒ์ง€ ์—ฌ๋Ÿฌ ๋ฒˆ ์‹œ๋„(๊ฐ€์ฑ )ํ•˜๋Š” ๋ฐฉ์‹์ด ์œ ํšจํ•˜๋‹ค๊ณ  ํ‰๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ์ž‘์„ฑ์ž๋Š” 23ํšŒ ์‹œ๋„๋กœ ํŒจ์ŠคํŠธ๋ ˆ์ด์‹ฑ(path tracing)์„ ์„ฑ๊ณต์‹œ์ผฐ๊ณ , ์ด ๋ชจ๋ธ์€ ์ˆ˜์ž‘์—…์šฉ์ด ์•„๋‹ˆ๋ผ ์—์ด์ „ํŠธ์šฉ์œผ๋กœ ์ ํ•ฉํ•˜๋‹ค๊ณ  ๊ฒฐ๋ก ์ง€์—ˆ์Šต๋‹ˆ๋‹ค.

https://x.com/kis/status/2020586237086880225

#qwen3 #coder #agents #pathtracing

ใใ—ใ เต (K1S) (@kis) on X

Qwen3-Coder-Nextใ€่ค‡้›‘ใชใ‚ณใƒผใƒ‰ใ‚’ๆ›ธใ่ƒฝๅŠ›ใฏ้ซ˜ใ„ใ‘ใฉๆญฃ็ขบใชใ‚ณใƒผใƒ‰ใ‚’ๆ›ธใ่ƒฝๅŠ›ใŒไฝŽใ„ใฎใงใ€ๆญฃ็ขบๆ€งใฏใ‚ณใƒณใƒ‘ใ‚คใƒฉใ‚„ใƒ†ใ‚นใƒˆใงๆ‹…ไฟใ—ใฆๆ‰€ๆœ›ใฎ็ตๆžœใŒๅ‡บใ‚‹ใพใงใ‚ฌใƒใƒฃใ‚’ๅ›žใ™ใจใ„ใ†ไฝฟใ„ๆ–นใ ใจใ€็ตๆง‹ใ„ใ„ใฎใ‹ใ‚‚ใ—ใ‚Œใ‚“ใ€‚ 23ๅ›ž่ฉฆ่กŒใ—ใฆใƒ‘ใ‚นใƒˆใƒฌใƒผใ‚ทใƒณใ‚ฐใŒใงใใŸ๏ผใชใฎใงใ“ใ‚Œใฏๆ‰‹ใงใ‚„ใฃใฆใฏใƒ€ใƒกใงใ€ใ‚จใƒผใ‚ธใ‚งใƒณใƒˆ็”จใ 

X (formerly Twitter)

My #gaming #tech thoughts:
(well-informed, but nowhere near commercially viable dev worker - i'm a gamer/user, who watches #DigitalFoundry and #BranchEducation)

Screen Space #Reflections vs. #RayTracing / #PathTracing

i keep wondering, whether it'd be "cheaper" to "just" render out another "camera", and map it onto a reflective surface?

Y'know, instead of using RT/PT?

That'd certainly get rid of those ugly "lack of data" SSR artifacts - visibly disappearing reflections (culling?).

Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. https://sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics