35. #13thAge(#PelgranePress)
It's all been the prelude to a monumental fight at the hellhole, wyverns and all. The clever use of a hold portal prevents our enemies from doing their best and we prevail. Mr Slim shows his true hand a bit too much an will have to be dealt with.
34. #13thAge(#PelgranePress)
In the second session, we battle our way past trolls and demons and go on a bit of a side quest to pick up something important to the cleric.
33. #13thAge(#PelgranePress)
Another 3 day 13th Age fest in person, what a treat. We pick up a campaign from last year. We're on a guild mission to understand how a hellhole has opened nearby and when it has moved a ley line. We have to work with a dodgy guild contractor called Mr Slim who seems far too smooth and accommodating. We explore the area and prepare to enter the weird spatial geometries around the hole.
It is sad that 97% of the changes I see in 13th Age 2E just piss me off.
The explicit promise that 1E gave us was "here's this great big weird fantasy world, and now it's 100% yours to play with... we have no timeline, nothing changes that doesn't come from your table."
2E is chock full of "And here's how we changed the world and advanced the timeline!"
Don't come at me and say "you don't have to use those elements." I know that. I''m barely touching 2E
1/x