65. #TrailofCthulhu(#PelgranePress)
Archie and Cassie get the nod from Maxwell Knight and investigate 9 Carlton Terrace, the mothballed German Embassy. They find a weird kite in the basement, and then it gets creepy. They know that the Thule-Gesellshaft employed Rat-Things but what they find is even more unsettling than a rat with tiny human hands using a telephone.

Averaging 3 games a week so far this year.

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64. #DaZoon(#SelfPublished)
I take my fantasy GUMSHOE hack to an irregular in person session at the Arcane game pub in Hackney. All four players get into the improv vibe and we have a very fun session where they are looking to save the city from the capitalist wiles of the Golden Egg. There's a lot of lovely world building, creating exciting situations and a montage. I'm hoping to get this out by the end of the year.

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63. #Mothership(#TuesdayNightGames)
We're into the nitty gritty. Well my PC is sleeping late after working half the night at his job, but the other two slip into a cult and find some creepy goings on, possibly breaking the laws of physics. But they get some great intel and we sell it to two different buyers and now we don't need joe jobs. The game is afoot. I liked slower start and working our way into the setting.

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62. #NightsBlackAgents(#PelgranePress)
The blood hits the fan and we're definitely on the wrong end of some feral thing. But we've had a week to think about it and Preparedness our way to causing a riot at the party which gives us the cover to strong arm one of the opposition to giving us some strong leads and manage to get away in a car chase across Sussex. Our heat hits the roof so we force away on to a courier's flight and now we're going to France.

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61. #Dolmenwood(#GoldPiecePublications)
I make up some pregens with decent stats for my Sunday group and try the introductory game. It goes very well. There's a richness to the PCs, all well related to the setting rather than usual generic fare. And the short scenarios also hints at the wider world and now we want to go there too, and will return for our next session.

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60. #T&T(#RebellionUnplugged)
A new edition of one of the Ur games that I'd somehow never played. Chargen is all random, so I end up with a thief with low Dex and high Int. So I come up with plans that mean I can roll Int instead. Combat is slowed by much rerolling which is probably quicker when not online. And as in the game before, I take an unprepossessing hand axe and cut the Big Bad into tiny pieces. Quite a fun gonzo game.

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59. #DCC(#GoodmanGames)
A one off Lankhmar game, No Small Crimes. I may have inadvertently spoiled the plot when telling a fellow player about the setting but it seems not to run the fun. My 1st level wizard finds magic difficult until we meet a dangerous foe and he unleashes magic missile twice, doing 6d6+6 damage each time. DCC is a premium gonzo rpg but that's what we love it for.

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58. #TrailofCthulhu(#PelgranePress)
Archie and Cassie are back in Oxford having been away for some months. War is going in earnest and they consult with contacts as to where they might go next. Ultima Thule seems a clue so they'll be following where that leads.

The first of six games in six days.

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57. #NightsBlackAgents(#PelgranePress)
We take action against our enemies but the infiltration gets messy and the heat goes up. We are making headway but it's still not clear what we're up against. We go to the party and a thing in human form is there. My character is spotted and it's not looking good.

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56. #BlackSwordHack(#MerryMushmen)

Another simple rule set with fun character generation for barbarian, urban or decadent PCs. We investigate some mercenaries. It's pretty creepy and I very much enjoy it. I really need to finish my campaign based on French Decadent poetry.

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