32. #Mothership(#TuesdayNightGames)
The prison is being searched for the drugs we stole so we put our plan into action. We fail plenty of rolls - it's heavy going but I manage to get our mark out of his cushy cell. A couple of explosions draw the attention away, and provide an exit to our ship handily parked outside. We take a few scratches but make it through, surprising given how lethal combat can be in this game. We deliver the package and get another unsavoury task.

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31. #MerryshireDetectiveClub (#PelgranePress)
Our third and final mystery, a circus comes to town, with an oliphaunt! An acrobat dies on the opening night and the Snafflebrook Irregulars do what they do best - pitch in and make a nuisance of themselves. A great use of pooka magic finds part of the puzzle early on, but I know better than to have a straightforward solution. They do come good however and the guilty party (-ies) are brought to boot.

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30. #TrailofCthulhu(#PelgranePress)
On to the ruins of Sarkomand, mostly laid waste by what Archie and Cassie freed from the Moon. The Moonbeasts are all gone but the Men of Leng are soldiering on in their foul ways - in part to ensure there are sacrifices to chuck into the pit where their god thing dwells. Some of friends from a high plateau are met and soon it will be time to explore the tunnels to see where the Carthusians went when they came this way.

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29. #Mothership(#TuesdayNightGames)
We find out our target doesn't want to leave the cushy number he has going on here and tells the warden. Oh dear.
We prep for the jailbreak, messing with cameras, nicking drugs from the infirmary and working out who amongst our fellow wardens can be bribed or not. We're being pretty cautious, and trying not to freak out.

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28. #MerryshireDetectiveClub (#PelgranePress)
We enjoyed it so much that more is demanded. I cobble together a mystery of a stolen Golden Rolling Pin and introduce Hemlock Bones, the condescending famous halfling detective, who annoys everyone and then tries to take the credit. I'm so proud of myself.as there's a final reveal makes my players gasp.

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27. #MythicBastionland (#BastionlandPress)
Back to group 1 with only their second of the campaign that group 2 has already completed. Omens are popping out all over but they also get wind of trouble in the land and decide to deal with that first. Probably wisely. They track down a seer who can only emote not speak, so I communicate by holding up to the camera approve/object on a card.

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26. #TrailofCthulhu(#PelgranePress)
A short visit to the General of Cats confirms there are bad things happening on the Moon and Atal the Wise is able to fill in some of the background. It seems to have happened after Archie and Cassie freed something on the Moon (about 160 sessions and 5 years ago). Now to travel to Kadath to see what the Carthusians are up to.

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25. #Mothership(#TuesdayNightGames)
Going into the jungle is a pretty bad plan. We get lost, repeatedly, fight hungry lizards and are captured by escaped convicts. Somehow we stumble upon what we're looking for and make it back to camp. Phew! How are we not dead yet?

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24. #MerryshireDetectiveClub (#PelgranePress)
Our first session proper and we do a whole mystery. It's more Midsomer in Hobbiton than the more usual violent fantasy fare. This scenario comes with the book and works very well.

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23. #BlackHack2e(#GoldPiecePublications)
Groglove games day second session, we play Dolmenwood's The Winter's Daughter. I've got a competent rogue, the setting is delightfully fairy tale adjacent and the scenario an engrossing historical mystery with an ancestor's tomb to investigate. It is very good. But I don't really need Dolmenwood, do I?

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