I've been working on a prototype for an instrument that fits an entire keyboard in a compact space.
This is tuned in 4ths like a bass guitar, if only it had 12 strings and a really wide neck.
Game developer
https://www.gokhansivrikaya.com
@sivri GameDev
indie game dev @combocow
Developing @ForbiddenMines
http://Discord.gg/BV6E75HBzM
http://sharprock.bsky.social
https://www.youtube.com/@gokhansivrikaya
| tumblr | http://sharprockgokhan.tumblr.com |
| YouTube | https://www.youtube.com/@gokhansivrikaya |
| https://twitter.com/sivri | |
| Company | www.combocow.com |
I've been working on a prototype for an instrument that fits an entire keyboard in a compact space.
This is tuned in 4ths like a bass guitar, if only it had 12 strings and a really wide neck.
Been working on the ideal world gameplay loop, reworking map exploration while learning about isometric maps:
- Added falling leaves
- Added basic random biome generation
- Game narrative falling into place (Frax: Rupture is my game title)
Im currently trying to make the game look more "alive" if that makes sense
You know, I see a lot of "wishlist my game-" and "our game's Kickstarter is up-" and almost no "hey, it's out, buy our game" posts.
Ya gotta shill the thing I can actually buy at least as much as you shilled the dream of it!
Yeah, I know marketing isn't our thing. But at least remind people you have a game once a month or something.
How about #YouCanBuyMyGameThursdays or something equally amazingly catchy.