Just tried to upgrade Molecules to Godot v4 and ... I forgot how much changes there are since v3 π
Well, one thing at a time I guess π
A small gamedev studio, passionate about Godot Engine. Maintainer of Godot Open Adventure Template (GOAT), developer of Intrepid.
https://justmytoots.com/@miskatonicstu[email protected]
| GitHub | https://github.com/miskatonicstudio/ |
| ArtStation | https://www.artstation.com/miskatonicstudio |
| Website | https://miskatonicstudio.com/ |
| linktr.ee | https://linktr.ee/miskatonicstudio |
Just tried to upgrade Molecules to Godot v4 and ... I forgot how much changes there are since v3 π
Well, one thing at a time I guess π
Molecules v1.0.3 was just uploaded to itch.io (only for Linux, Mac and Windows still use v1.0.2):
https://miskatonicstudio.itch.io/molecules
This version should fix the Manjaro Plasma graphics glitch :)
Maintenance OF maintenance? Is such a thing even possible!?
Indeed, as we're well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate:
https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/
I've added a link to the web version of Molecules to README, and also updated the Godot version label to "v3.4.5" π
https://github.com/miskatonicstudio/molecules
Next step: try to migrate this project to Godot 4 π
Order up! The second development snapshot for #GodotEngine 4.7 is served! π²
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-2/
So, do you remember Molecules, that small Osmos clone? π
https://molecules.miskatonicstudio.com/
I've added a GitHub repo link to the main menu, so you can easily go from the game to the source code π
Big news from the world of #Escoria ! (Well, at least in our estimation.)
Escoriaβs documentation has been fully updated, including living documentation based on docstrings.
This includes docs for ASHES (the replacement for ESCscript) and is fully updated for the Godot 4-port of Escoria.
We need community feedback to help close any gaps so head on over to https://docs.escoria-framework.org/en/devel/
Thanks to everyone for all their patience over the past year!
Cc @StraToN
Some time ago I moved my GoL Godot shader from its own repo to "Godot Experiments". I would like to keep that old repo, but I've added a note about project's new location, to avoid confusion π
So, old location: https://github.com/miskatonicstudio/gol-godot
New location: https://github.com/miskatonicstudio/godot-experiments/tree/master/shaders/gol_godot
All the development will be happening in the new repo π
I've added a small improvement to GOAT's main screen: you can now reset the rotation of inventory items π
When you "Run an update" in #AIX it is not kdding!