Miskatonic Studio

@miskatonicstudio
319 Followers
56 Following
180 Posts

A small gamedev studio, passionate about Godot Engine. Maintainer of Godot Open Adventure Template (GOAT), developer of Intrepid.

https://justmytoots.com/@miskatonicstu[email protected]

GitHubhttps://github.com/miskatonicstudio/
ArtStationhttps://www.artstation.com/miskatonicstudio
Websitehttps://miskatonicstudio.com/
linktr.eehttps://linktr.ee/miskatonicstudio
Guess who will soon have a pen organizer shaped like Godot robot's head? 😎

πŸ€–γ€€πŸͺ°
πŸ€–πŸ€œπŸ’₯
πŸ€–γ€€πŸ«Ÿ

#GodotEngine 4.7 beta 3

https://godotengine.org/article/dev-snapshot-godot-4-7-beta-3/

Dev snapshot: Godot 4.7 beta 3 – Godot Engine

The squashing continues

Godot Engine

The last major feature for #escoria 4.0.0 is in! We’re down to bug fixes and then it’s on to a proper beta release.

Stay tuned!

#godotengine #gamedev #pointandclick

Cc @StraToN

Another step toward moving Molecules to Godot 4: the styling on buttons is now fixed πŸŽ‰ For some reason, it was completely lost after the migration πŸ˜…

#godot #godotengine #madewithgodot #opensource #godot4

Fixed another issue: right-click was no longer bringing up the game menu. Turns out that `pause_mode` from Godot 3 becomes `process_mode` in Godot 4, and the value "2" means something completely different now πŸ˜… It wasn't that the mouse button was not handled, it was that the menu scene was constantly paused πŸ˜›

The progress with the migration is slow, but steady 😎

#godotengine #madewithgodot #godot4 #opensource

The propelling molecules are being spawned now! πŸŽ‰ The issue was that `add_child_below_node()` from Godot 3 was replaced by `add_sibling()` in Godot 4. The signature is different, and auto-import process didn't catch that πŸ˜…

#godotengine #madewithgodot #godot4 #opensource

Fixed a shader issue in Molecules πŸŽ‰ I forgot that, in Godot 4, textures require `repeat_enable` πŸ˜…

The propelling molecules are still not spawned, but, well, one thing at a time πŸ˜‰

#godotengine #godot4 #madewithgodot #opensource

Experimenting with Godot's noise texture, to see what effects I can achieve 😎

#godotengine #godot4 #shader #noise

Just tried to upgrade Molecules to Godot v4 and ... I forgot how much changes there are since v3 😭

Well, one thing at a time I guess πŸ˜‰

#godotengine #madewithgodot #godot4 #opensource

Molecules v1.0.3 was just uploaded to itch.io (only for Linux, Mac and Windows still use v1.0.2):

https://miskatonicstudio.itch.io/molecules

This version should fix the Manjaro Plasma graphics glitch :)

#opensource #godotengine #madewithgodot

Molecules by Miskatonic Studio

itch.io