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I make cool stuff. He/Him
I'm way late to the #pico8 party, but to learn the API I've started writing a relatively simple puzzle game - an interpretation of the 1989 arcade game Puzznic. #screenshotsaturday

Spent this week making a little Worms/Scorched Earth terrain demo. Tried making one of these with my first ever #pico8 project and ran into massive performance issues due to using pset.

This uses tline and a 2D array of vertical slices. Destroying the terrain earth shrinks a slice, or cuts/slices it into two. Perf is good, as terrain is destroyed, there are more slices, but less to draw! Second gif shows this in action.

Code/cart is here https://www.lexaloffle.com/bbs/?tid=140579

Tline Terrain Demo (Worms/Scorched Earth terrain)

Some days I sit down to browse internet looking for an inspiration, and then I realize that three years have passed and instead of ideas, all my head is full of is noise.
Finally. Apple has made a public post, so I can talk about what I've been up to. For the last couple months I've been working on a VisionPro project. It was a rollercoaster of a ride, but all in all, I have really enjoyed it. I always loved being on the bleeding edge, even if wading through the sea of new and exciting problems costs several sanity points.
The recording of my #FOSDEM talk - a dive into a bug in USB 2.0 and the problem of spontaneous modem resets that used to be experienced on the #Librem5 is now available to watch: https://fosdem.org/2024/schedule/event/fosdem-2024-3200-universal-serial-bug-a-tale-of-spontaneous-modem-resets/ #linuxmobile #mobilelinux #usb #fosdem24 #fosdem2024 #fossonmobile #mobile #linux
FOSDEM 2024 - Universal Serial Bug - a tale of spontaneous modem resets

Slower weekend, so I had time to finish #godotengine 's 3D tutorial.

Kinda funky, there were some places which irked me, like repeated calls to function that returns a collider object instead of caching it, or get_node/$node calls in update. In Unity I always tried to ingrain good practices in my students from the day one. I think that the concepts are simple enough.

Anyways, it was a really fun little project. I've added some basic vfx on top and now - on to reading the entire manual!

There was some fighting with depression, but I crawled out of it and I'm back on my legs, learning some more #godotengine

I've finished the "Your first 2D game" tutorial from the manual and I feel like it was a really decent lesson, teaching me a lot of stuff I wouldn't think to ask about, coming from different engines. Definitely some surprises in there, but enjoyable ones mostly.

I heckin' love integrated Signals!

Can't wait to try out 3D, but now it's time to go to sleep. Nighty night!

recorded a Windows 95 full disk defrag to soothe your timeline.

Learning the Godot continues, now doing samples from the library. Physics is really jittery. Even after couple minutes of bounce at 0.5, balls don't want to settle down. I'd assume they'd lose their momentum really fast and go idle, but no such luck.

#godotengine

This is how I know a guide's gonna be good.