Learning the Godot continues, now doing samples from the library. Physics is really jittery. Even after couple minutes of bounce at 0.5, balls don't want to settle down. I'd assume they'd lose their momentum really fast and go idle, but no such luck.

#godotengine

@mantis it's probably too early for this info since you've just started. But if you want to try it out, there are actually a couple of alternative physics implementations via plugins in the assetlib.

I don't recall the names off the top of my head, so let me know if you are interested and can't find them!

@DoctorBLLK i've seen people mentioning Jolt as a decent alternative. I'll probably check it out once I get more thorough grasp on the engine. My game that I'm trying to port to Godot is quite physics heavy, so I'll be looking for a robust solution.

Any opinions on it?

@mantis I haven't used it, myself, since my current project doesn't use physics! Jolt is one of the options I've seen, and it should be an easy install from the AssetLib. So no opinion I can give, but should be easy enough to try out!
@DoctorBLLK Ah, fair enough, thanks :)