Slower weekend, so I had time to finish #godotengine 's 3D tutorial.

Kinda funky, there were some places which irked me, like repeated calls to function that returns a collider object instead of caching it, or get_node/$node calls in update. In Unity I always tried to ingrain good practices in my students from the day one. I think that the concepts are simple enough.

Anyways, it was a really fun little project. I've added some basic vfx on top and now - on to reading the entire manual!