Have I mentioned I *really* enjoy working on shaders? Here's some volumetric lighting implemented in URP for Farewell North.
This was done a few months back and I'm still pretty thrilled with the result!
Indie developer making Farewell North, a game about restoring color to the world. Mostly posting about Unity, Blender, and #gamedev.
Wishlist on Steam: https://farewell-north.com/steam
| Steam | https://farewell-north.com/steam |
| YouTube | https://youtube.com/c/FarewellNorth |
| Discord | https://discord.gg/W8FzwsTcfW |
| TikTok | https://tiktok.com/@kylewbanks |
Have I mentioned I *really* enjoy working on shaders? Here's some volumetric lighting implemented in URP for Farewell North.
This was done a few months back and I'm still pretty thrilled with the result!
Added tail physics recently and it's just so satisfying π
Settling in for an evening of wrestling Cinemachine βΊοΈ
One of the earliest design decisions I made on this game was to be able to play from opening cutscene to end credits without a single camera cut. I love the feel of it once it's done, but it can be pretty tempting at times to save myself hours and hours of work fiddling with cameras and animations by just using a simple cut.
So I suppose a little #introduction is in order! I'm an indie game developer working on Farewell North. You play as a collie on a journey with your human through the Scottish Highlands to restore color to the world!
I mostly post about #gamedev and #indiegames, and you can also find me on YouTube and TikTok