Have I mentioned I *really* enjoy working on shaders? Here's some volumetric lighting implemented in URP for Farewell North.
This was done a few months back and I'm still pretty thrilled with the result!
Indie developer making Farewell North, a game about restoring color to the world. Mostly posting about Unity, Blender, and #gamedev.
Wishlist on Steam: https://farewell-north.com/steam
| Steam | https://farewell-north.com/steam |
| YouTube | https://youtube.com/c/FarewellNorth |
| Discord | https://discord.gg/W8FzwsTcfW |
| TikTok | https://tiktok.com/@kylewbanks |
Have I mentioned I *really* enjoy working on shaders? Here's some volumetric lighting implemented in URP for Farewell North.
This was done a few months back and I'm still pretty thrilled with the result!
@anbagames I'm no expert on it either but Blend Shapes have been a really solid route for me, would recommend checking them out. The humanoid rig doesn't offer enough fidelity for performance reasons, so baking them into blend shapes and animating that way seems the way to go
Big news! π€© Our game We Stay Behind is coming to Kickstarter for the final phase of production!
We Stay Behind is a mystery story about a comet, a small town, repressed trauma and buried secrets. βοΈππ²
Please subscribe now: https://kickstarter.com/projects/westaybehind/we-stay-behind
RTs are highly appreciated! Thx! π
Lately I've realised that taking time away from direct #gamedev to make a devlog has become such a routine for me, that going more than 4-6 weeks without that break leaves me lacking creativity.
It's become a key part of my process and without those few days away to edit and reflect on what I've been working on (and why), not to mention the feedback, I find myself making much less progress on the game itself.