1. Random text file.
2. Semi-useful GDD.
3. Really nice GDD with spreadsheets, wikis, and stuff.
4. Random text file.
iOS apps & game developer, solo army of One Minute Games.
I toot in English and Polish
| Home | Poland |
| Website | http://www.one-minute-games.com |
| https://twitter.com/vashpan | |
| GitHub | https://github.com/vashpan |
We’re submitting Clicker 2.0, our handy, FREE count anything app for Apple devices to the App Store soon.
Avoid the wait and snag the update now by joining the Clicker TestFlight public beta. Thanks for following us here on Mastodon and supporting us on Patreon. Enjoy! #ClickerApp #apps #AppleWatch
Thanks to @stroughtonsmith invites now I have a "proper" Mastodon account 🤔 I guess I should move into it?
It's a mess but I think that will be over 😅
Dug through an old external drive last week and found a long lost gem!
In high school I went through a phase of elaborately redesigning my desktop and keeping a screenshot record each time.
Much skeuomorphism. Many novelty icons. I miss this time.
Thanks to @snazzyq recent video about macOS utils, I found out about Paletro! Which is a very clever idea, that makes me think: why Apple haven't implemented it yet 😅
Just published my first Swift article of 2023! 🎉
This one is about how the content offset (or scroll position) of a SwiftUI ScrollView can be observed without requiring any UIKit bridging. Very useful when implementing things like collapsable headers, or when performing other kinds of scroll position-dependent operations 👍
https://www.swiftbysundell.com/articles/observing-swiftui-scrollview-content-offset
I wrote 1,500 words on timing.is’ 30,000 lines of SwiftUI code in production: we _love_ it, but you know there was going to be a “but” (:
https://blog.timing.is/swiftui-production-experience-problems-solutions-performance-tips/
timing.is shipped this month on the App Store. It was built entirely in SwiftUI. It was in development for 12 months. It would have been less if SwiftUI just gave. Unfortunately, repeatedly it would take.