kts of kettek

@kettek
10 Followers
11 Following
72 Posts

const progging waveform. clicky keyboard reprobate. a few bad haikus.

https://codeberg.org/kettek
https://github.com/kettek
https://www.twitch.tv/kts_kettek

watdis
golang
sitehttps://kettek.net

Silly experiment in rendering isometric cubes (3 faces) using just #CSS: https://tangled.sh/@kettek.net/isocubes

(also checking out tangled.sh)

Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also my wife made a nice logo in like half an hour before the deadline.

#Ebitengine #golang #EbitengineGameJam

Some #Ebitengine experimentation for the "union" theme game jam...

#golang #gamejam #gamedev

More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

#golang #RTS #ebitengine

WIP stand-alone implementation of size-based unit distribution within cells for the in-dev MindFire Games #RTS! Much more logic to figure out, but seems to be a decent start.

3D rotation preview now functional in Staxie, woohoo.

https://github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor

GitHub - kettek/staxie: Sprite/pixel editor for making sprite stacks and/or indexed sprites

Sprite/pixel editor for making sprite stacks and/or indexed sprites - kettek/staxie

GitHub
Boost if you want less generative AI in your tech in 2025.
Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.
Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg
Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.