Silly experiment in rendering isometric cubes (3 faces) using just #CSS: https://tangled.sh/@kettek.net/isocubes
(also checking out tangled.sh)
const progging waveform. clicky keyboard reprobate. a few bad haikus.
https://codeberg.org/kettek
https://github.com/kettek
https://www.twitch.tv/kts_kettek
| wat | dis |
| go | lang |
| site | https://kettek.net |
I also think mech keyboard are flatly superior in almost all experiential regards, so of course they'd do well. Better sounds, better feedback on your fingertips, generally ensuring better n-rollover due to gaming desires (or needs because of fast typing speeds). Though, I will same some non-mech keyboards have given great typing experiences from a sound, feeling, and response time perspective.
Silly experiment in rendering isometric cubes (3 faces) using just #CSS: https://tangled.sh/@kettek.net/isocubes
(also checking out tangled.sh)
Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also my wife made a nice logo in like half an hour before the deadline.
Some #Ebitengine experimentation for the "union" theme game jam...
More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.
3D rotation preview now functional in Staxie, woohoo.