Grip Fast Gameworks

@gripfastgameworks
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25 Posts
Working on our game GOINGFORTHBYDAY.COM
Game Website 🎮https://goingforthbyday.com
Newsletter Archive 💌https://goingforthbyday.com/newsletter_archive.html
Steam 🚂https://store.steampowered.com/developer/gfgw
Studio Website 🌐https://gripfastgame.works
Guess who found this beauty (Djembe) at their local CSU library? Time to make a fool of myself! Its not historically accurate, since the tambour is a true ancient Egyptian drum. However, there is a functional design lineage between it and the doumbek/darbuka. #africa #music #percussion #drums

Look at this appalling lack of readability from a real government notification regarding an arts grant. I remind our overlords that regular text color contrast should have a minimum ratio of 4.5:1. Because its too hard?

#accessibility #contrast #webdesign #lifeisbetteronsaturn #graphicdesign

So many hours to fix this sneak on slopes animation race bug. Never again. But it works today! 😅
Very complicated StateMachine fixes = broken sneaking. See utter #gamedev 𝗥𝗔𝗚𝗘 at 17 sec. How can code run like this, make it make sense! #godot #madewithgodot #indie #gdscript #Bethesda 🤬🗯️ #goingforthbyday #screenshotsaturday why not?

There are tens of us (in the CA Godot Users's Discord)! If you actually count the massive BAGM in SF (they have a Discord too), well, we're actually a mob. I want us to swarm #GDC2027 with #godot #gamedev #solodev #godotengine #california

Join here, add your pin: https://discord.gg/DAQ3S3TQ6f

This stupid forsaken collision shape function that parses an instance scene animation player finally, partially works! Not sure how, and its buggy as hell, but its a start! #godot #godotengine #gamedev #exhausted
Maybe refactoring my entire animation player authority along with a half built sneak state vs the state machine wasn't a good idea yesterday. Here's an ancient wall painting that correctly illustrates my current mood. Thutmose III tomb KV34. #egyptology #gamedev #solodev

Our new #godotengine #plugin lives and it is glorious.

Releasing soon on Itch, under GPLv3. Need to create intro video and waterfall instructions, and a cool logo. Automates a very painful papercut in Godot's audio workflow. I waste time to save yours. #madewithgodot #gamedev #addon

Sometimes new drawing students surprise you.

This perspective exercise technically is all goofed up. Lots of line quality issues, poor blend, sloppy vanishing sight lines, etc.

But LOOK how the drawing GLOWS. Its like they turned on a bloom shader in charcoal. 💡 #drawing #charcoal #noai #teaching

Happy with the first real UI element for Going Forth By Day. Live, real-time action fatigue indicator for running, jumping and attack inputs along with cool-down gating, refill, etc. Choices will matter, even physical. Millennials might recognize the inspiration for it: watch out for ghouls and FEV monstrosities if you do. ☣️😎 #madewithgodot #gamedesign #godot #fallout