Basic 2D Platformer Physics (by Daniel Branicki): https://gamedevelopment.tutsplus.com/basic-2d-platformer-physics-part-1--cms-25799t
How to create a simple and robust physics system for a platformer game
I share useful resources and articles for game programmers.
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Basic 2D Platformer Physics (by Daniel Branicki): https://gamedevelopment.tutsplus.com/basic-2d-platformer-physics-part-1--cms-25799t
How to create a simple and robust physics system for a platformer game
Video Game Physics Tutorial - Part I: An Introduction to Rigid Body Dynamics (by Nilson Souto): https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics
Today's video games offer an incredibly realistic, immersive experience, due in large part to their true-to-life simulations of physical phenomena. By far the most commonly simulated effects are those of Rigid Body Dynamics. Toptal is pleased to have our very own Nilson Souto present this first installment of our...
Pathfinding Demystified (by Gabriel Gambetta): https://www.gabrielgambetta.com/generic-search.html
Computer Graphics from Scratch (online e-book by Gabriel Gambetta): https://www.gabrielgambetta.com/computer-graphics-from-scratch/index.html
The Total Beginner's Guide to Game AI (by Kylotan): https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/
A gentle introduction to the basics of game AI. Briefly covers: hardcoded decision-making, decision trees, scripting, FSMs,HSMs, behaviour trees, and more
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#GameDev #GameProgramming #AI
This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice.
Introduction to Tiled Map Editor: A Platform-Agnostic Tool for Level Maps (by Nick Bruner): https://code.tutsplus.com/introduction-to-tiled-map-editor-a-platform-agnostic-tool-for-level-maps--gamedev-2838t
In this article I'll give you a basic introduction to the Tiled Map Editor and the design process that surrounds it, while outlining the reasons for using it. I'll also quickly show you how to...
How to Build a JRPG: A Primer for Game Developers (by Dan Schuller)
A high-level overview for creating a JRPG (Japanese Role-Playing Game)
Packing lightmaps, by blackpawn: https://blackpawn.com/texts/lightmaps/default.html
This tutorial covers a simple way of packing multiple textures together into an atlas, a common problem in computer graphics, gamedev and realtime 3D.
Noise, from The Book of Shaders (by Patricio Gonzalez Vivo & Jen Lowe).
https://thebookofshaders.com/11/
This article looks at how to generate noise, and using noise in generative designs.