They/Them // https://fireye.coffee
I make games, music, code, narratives, and generally like learning things.
| Home | https://fireye.coffee |
| Blog | https://fireye.coffee/blog |
| Music | https://fireye.coffee/music |
| Writing | https://fireye.coffee/writing |
They/Them // https://fireye.coffee
I make games, music, code, narratives, and generally like learning things.
| Home | https://fireye.coffee |
| Blog | https://fireye.coffee/blog |
| Music | https://fireye.coffee/music |
| Writing | https://fireye.coffee/writing |
New youtube video demoing my disco tools plugin for making disco (elysium)-like games in #Godot https://www.youtube.com/watch?v=ylSSa8DBSAI
Check out the plugin here! https://codeberg.org/Fireye/disco-tools (MIT Licensed, patches & issues are welcome)

Anyone know a good smooth way to run and maintain docker container deployments on #nixos ?
I've been manually translating compose files via compose2nix and the tech debt/sysadmin headache there has been crazy.
RE: https://mastodon.social/@404mediaco/116190998736617919
"Objects [...] creating sparks and fire" is the most onion thing I've read today holy shit that's hilarious
After 2 years of waiting, the Godot pull request for transform offsets in Control nodes is FINALLY MERGED!
https://github.com/godotengine/godot/pull/87081
This is a big deal for anyone doing UI in Godot, because it means you can finally animate nodes inside containers by offsetting them. This was my biggest pain point.