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๐ŸŽฎ I'm a solo indie dev building The Corrupted Ascent.
Follow on itch.io to get notified when the demo drops.
Discorddiscord.gg/PpRzDVw9Fy
itch.iofas2048.itch.io

It is leg day! The Patrol Unit is not going to walk itself. Procedural motion, hinge joints, weight on landing. Let's go!

#indiedev #solodev #gamedev #ScreenshotSaturday

Every part is a custom mesh built in Blender with its own texture. Swapping a limb means swapping the mesh and texture together. Fully DOTS-compatible, zero overhead per part.

Each body part is a separate mesh entity in DOTS. No skinning, no deformation. The torso has socket empties baked as entity refs at authoring time - body part entities parent to those sockets at runtime.

#indiedev #solodev #gamedev #unity #madewithunity

First pass of Player Patrol Unit in Blender. Modular character โ€” head, torso, arms, legs each as a separate mesh. One texture per part means swapping a limb is a texture swap, not a rig swap. Textured and ready to bake.

#indiedev #solodev #gamedev #gameart #IndieDevHour

Putting a name to it: The Corrupted Ascent. A working title that has stuck longer than I expected. Does it tell you anything about what kind of game this is before you know anything else?
Drop your take in the Discord - discord.gg/PpRzDVw9Fy
#indiedev #solodev #gamedev #roguelite #indiegame

First look at the Player Patrol Unit. Designed in Krita, modular silhouette with separated layers per body part. This is the character you play as. Every limb is its own piece, built to be swapped out as you harvest new skills.

#indiedev #solodev #gamedev #gameart

Trade, work in progress

#gamedev #godot #indiegame #indiedev

@noio ah, that makes a lot of sense! thx for sharing
@noio the wheels clipping through the sand are a nice touch ๐Ÿ‘is that surface offset like a decal?