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C++, Game Design & Tech Art in Unreal Engine.
Former JS/TS & Web Specialist from 🇦🇺 & 🇸🇬.
Founder of CampJS & SingaporeJS.
NodeJS in Action 2E coauthor.
Father of 2, Husband of 1.
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Twitterhttps://twitter.com/timkevinoxley
GitHubhttps://github.com/timoxley
NameTim Oxley

It's never about whether someone is "offended" or not:

https://www.tiktok.com/t/ZPREtMVkv/

TikTok - Make Your Day

There are not enough people talking about the Sadocus. Such a beautiful creature. Looks like a cross between a harvestman, a whip scorpion and a demon orchid. Amazing.

#opiliones #bugs

https://novataxa.blogspot.com/2021/03/sadocus.html?m=1

[Arachnida • 2021] Revision of the southern Andean Genus <i>Sadocus <small></i><small>Sørensen, 1886</small> (Opiliones, Gonyleptidae<small>, Pachylinae</small>)</small>

S. asperatus  ( ♂ );  S. polyacanthus  ( ♀ );  S. polyacanthus  ( ♀ );   S. asperatus  ( ♂ );  S. dilatatus  ( ♂ );  S. ingens  ( ♂ );  S. a...

Unreal C++ Protip: Always include the current frame count in debug logging output. Low cost, high yield.

I find this to be surprisingly useful information, helps you to deeply understand the execution scheduling and to spot subtle timing issues or reveal surprising behaviour.

Can also be useful as a text filter for only showing relevant logs.

I like to add the frame counter as a consistent log prefix for all logs, even when I'm not necessarily trying to debug timing.

#ue5 #unrealengine

You can also use this plugin, but you have to manually list every class you want to add a section to, and every category that belongs under that section.

https://www.unrealengine.com/marketplace/en-US/product/custom-details-sections

I wanted a way to automatically set up the section + default categories for anything created inside the current project.

Custom Details Sections in Code Plugins - UE Marketplace

Organize the details panel by grouping your variables into custom sections

Unreal Engine

Here's how to auto-generate custom sections for your game + use emoji in custom section name:

https://gist.github.com/timoxley/9557f285cb64b48eed9f4048dcf3f308

#ue #ue5 #unrealengine

Auto-generate custom sections for your game + use emoji in custom section name

Auto-generate custom sections for your game + use emoji in custom section name - MyGameEditorModule.cpp

Gist

TIL you can put emoji into details panel section headers.

#ue #ue5 #unrealengine

Timelines in Actors can make Actor -> Component refactoring a bit troublesome, but no longer!

The "Component Timeline" plugin makes Timeline functionality available in Actor Components, not just Actors:

https://www.unrealengine.com/marketplace/en-US/product/component-timeline

Not a sponsored post, I just like this plugin & saw it was currently on the marketplace showcase.

#unrealengine #UE5

Component Timeline in Code Plugins - UE Marketplace

Adds timeline to component blueprints. 100% of blueprint actor timeline features

Unreal Engine
Discovering Blueprint VM (Part 2)

We will go through the compilation step of the Blueprints with more technical details.

Intax's Blog
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