301 Followers
1.7K Following
205 Posts
C++, Game Design & Tech Art in Unreal Engine.
Former JS/TS & Web Specialist from 🇦🇺 & 🇸🇬.
Founder of CampJS & SingaporeJS.
NodeJS in Action 2E coauthor.
Father of 2, Husband of 1.
Leftist. He/Him
PronounHe/Him
Twitterhttps://twitter.com/timkevinoxley
GitHubhttps://github.com/timoxley
NameTim Oxley
@djlink 🎉
@djlink stolen personal stolen siphoning?
@1st_C_Lord do you not trust the judgement of Linus?
According to the headline
“Long Covid Knocked
a Million Americans
Off Their Career Paths”
and though you may not be
included in that number
please, my friend, take care
for you have not yet
reached the end
of your career path
and you have not yet
reached the end of the pandemic.
US folks abroad, are you registered to vote yet? https://votefromabroad.org
Vote from Abroad: Request Absentee Ballots for US Citizens

Vote from Abroad: Helping US Citizens Request Their Absentee Ballot to Vote from Outside the US

It's never about whether someone is "offended" or not:

https://www.tiktok.com/t/ZPREtMVkv/

TikTok - Make Your Day

@sudo Bitwig and Cubase are the first ones that come to mind
Errata (@[email protected])

@[email protected] @[email protected] Sure. It's "possible" but it's clunky and even buggy. Can't make a second window composed of multiple sections without starting with an editor window. Most popups always display on main window. No way to control in which window things open in, or to move things without dragdrop. No option to bring all windows to front on focus any, have to reveal each individually. No well-designed default multi-monitor layout. Zero options related to multi-monitor/multi-window workflow.

Gamedev Mastodon
Errata (@[email protected])

@[email protected] @[email protected] Sure. It's "possible" but it's clunky and even buggy. Can't make a second window composed of multiple sections without starting with an editor window. Most popups always display on main window. No way to control in which window things open in, or to move things without dragdrop. No option to bring all windows to front on focus any, have to reveal each individually. No well-designed default multi-monitor layout. Zero options related to multi-monitor/multi-window workflow.

Gamedev Mastodon