Got another piece of VFX done for a new ability, take a peek!
Got another piece of VFX done for a new ability, take a peek!
This good boi took lots of figuring out, but got there eventually!
Timelapse coming once he's in-game - i.e. after retopo, bake, anim and scripting
Look, I did a vfx! What's really cool is that one texture aside, I didn't even have to leave the Godot editor. Peep the breakdown below!
Meshes are all built-in, noise is configured via the built-in FastNoiseLite, gradients are also built-in, and animations are done entirely in the editor.
Finally, turrets!
You can place them wherever and they will target hostile units, including creeps!
If you want to know how this good boi is made, I have the whole process on video, from start to finish!
Timelapse coming in two parts:
1. Concept and sculpt, tomorrow: https://youtu.be/LN9zc7p8HYI?si=qBe6fbenXJDT12KD
2. Retopo and anim, on Wednesday: https://youtu.be/0cobJpJ-MSo?si=ZQA1B8j40CC-FWS6
Ever feel like stuck at home? Want to see the world? Now you can, with walls that you can lower!
First version of the interaction, will add some animations later. Depending on player feedback, I'm considering making the raise manual too, but this is feeling pretty good so far.
Once again I've been putting a bunch of systems in place, this time to build walls!
This is the first version of the interaction, I have a lot to refactor around it. I'm also planning to have it more similar to your usual RTS mechanics :)