Messing around with blender on a Fair Phone 4 + xreal one glasses and Ubuntu Touch. It's slightly cursed and amazing at the same time. I wish the switching to desktop mode worked more reliably.
Sky Islands Dev Log 2: Didn't get as much done as I hoped in a week. I did model a character, rig, and animate them. I also made a 3rd person character controller and got them to spawn off ship on and back on. I'm hoping this week I can block out some platforming some levels, time trail races, and enemy characters for melee fighting. I still need to come up with a story and some lore too.
Sky Islands Devlog 1: My current progress on my #fedijam game (Sky Islands). So far I modeled an air ship and basic environment in blender. I also got a basic flight controller working for the air ship so I can fly it around. Next I want to make third person character that can piolt the ship. I also want them to be able to get off the ship and do third person platformed adventuring on the islands.
My first go at home hydroponics. The spinach looks a bit sad but I'm happy with how lettuce is going.
Hey guys check out my attempt to make a 3rd person controller for my pony model. It's a bit of a fail but also kind of works. Just make sure to move along the X and Z axis or the animation will get extra wonky. I was originally going to make a game about sea swirl with the goal of collecting special sea shells by solving puzzles and stuff to get to them.
https://colourlesspony.itch.io/pony-3rd-person-character-controller
Hey guys check out the game I made for Godot Wild Jam 75. The entire godot project is available for download from the itch page. https://colourlesspony.itch.io/gwj75game