Bigaston 🎮 

149 Followers
214 Following
483 Posts

Wannabe gamedev, now student at CNAM-ENJMIN. Try to do some games sometimes. Like Godot, Web Game Dev, and try new stuff.

🎮Last Games:
☀️Solis Vi, a VR Solarpunk Puzzle Game (https://bigaston.itch.io/solisvi)
🚁FunPV, a small FPV drone simulator (https://bigaston.itch.io/funpv)

Part of https://ilve.games

🌐Websitehttps://bigaston.me
🎮Itch.iohttps://bigaston.itch.io
👉Pronomhe/him

Idk if we've got drone FPV racing nerds here, but a friend is making a little multiplayer drone game in Godot ^^

https://store.steampowered.com/app/2974080/FunPV_Cosy_FPV_Experience/

#drone #fpv_drone #godotengine #godot #indiegame #indiedev

FunPV: Cosy FPV Experience on Steam

Fly freely with a FPV drone in an 3D Pixel Art imaginary world covered in water ! Improve and perfect your skills with sensations close to a real drone in a warm and relaxed atmosphere!

@gorglomux @geegaz Ouais pardon j'ai un peu laissé tomber mastodon ^^' J'essaye de limiter mes réseaux et BlueSky correspond un peu plus à ce que j'aime en ce moment
@irslo Le RSS vaincra!
Do you guys have any good Gizmo game asset? Like for moving, scaling, rotating stuff? I've tried to steal the one from godot but I didn't find it in the sourcecode xD
@Tearcell It's a staticbody I think (i'm not sure how Terrain3D manage collision....)
@beeoproblem Yeah I see... Thanks for the feedback!

Did anyone use Godot Jolt here? My object don't detect collision if it's to fast.. (it doesn't need to be really fast to occure sadly...)

And it's with meshs but also with Terrain3D

#godotengine #terrain3d #godotjolt

@jeanv it's better. But yeah, fremium is I think to hard for me to manage with my small workforce

@jeanv thanks for all of your feedbacks!

Yeah of what I've talkes with other friends I think early access is not a good idea. I can't manage to handle the first publish period ahah

Yeah I think I will publish the game at maybe 10€, so that half price it's 5€ and it's I think a good price for the game.

For the demo, I see it more like a way to check if the player likes the feeling of the fly in the game. Because it will not be the same as other simulator, and if I can avoid refund

@jeanv I would like to say "Infinite Playtime" cause of the simulator/multiplayer aspect, but I think maybe 10h something like this. I want to publish it first on PC on Steam only, and I think playsession between 10m and 1h