Did anyone use Godot Jolt here? My object don't detect collision if it's to fast.. (it doesn't need to be really fast to occure sadly...)

And it's with meshs but also with Terrain3D

#godotengine #terrain3d #godotjolt

@bigaston I do but I've not had to deal with especially rapidly moving objects myself.

It did help a lot with some other odd janky behavior I was encountering with object positions resetting to 0,0,0 when stuff attached to a joint got a hard enough collision though. Plus some other stuff I can't recall offhand.

@beeoproblem Yeah I see... Thanks for the feedback!