Did anyone use Godot Jolt here? My object don't detect collision if it's to fast.. (it doesn't need to be really fast to occure sadly...)

And it's with meshs but also with Terrain3D

#godotengine #terrain3d #godotjolt

@bigaston what I ran into is that by default collision is inactive with I think areas . Check the settings to adjust that. You should also be able to adjust other factors that may help in the speed of collision detection there.
@Tearcell It's a staticbody I think (i'm not sure how Terrain3D manage collision....)