Idk if we've got drone FPV racing nerds here, but a friend is making a little multiplayer drone game in Godot ^^
https://store.steampowered.com/app/2974080/FunPV_Cosy_FPV_Experience/

Wannabe gamedev, now student at CNAM-ENJMIN. Try to do some games sometimes. Like Godot, Web Game Dev, and try new stuff.
🎮Last Games:
☀️Solis Vi, a VR Solarpunk Puzzle Game (https://bigaston.itch.io/solisvi)
🚁FunPV, a small FPV drone simulator (https://bigaston.itch.io/funpv)
Part of https://ilve.games
| 🌐Website | https://bigaston.me |
| 🎮Itch.io | https://bigaston.itch.io |
| 👉Pronom | he/him |
Idk if we've got drone FPV racing nerds here, but a friend is making a little multiplayer drone game in Godot ^^
https://store.steampowered.com/app/2974080/FunPV_Cosy_FPV_Experience/
Did anyone use Godot Jolt here? My object don't detect collision if it's to fast.. (it doesn't need to be really fast to occure sadly...)
And it's with meshs but also with Terrain3D
Full game at 6-8€ during EA, with new contents, maps and at the end, price upgrade + free demo with single player and only one map
Free Game with the "Gym" map but still multiplayer, and each planet as a DLC.
Dear game dev professional that follows me.
Do you think it's a good idea to release something in early access in a real early access stage? Like with placeholder/needs works models and texture, gamefeel that's need a bit of polish. Or now players want really polished early access like
Hades 2.
And also, I'm thinking about the business model for my game.
And the upgrade! A full rework of the main menu, fix some strange crash, and a pause menu!
My current dilema:
- I continue to try to create my own assets for my FPV Drone game but they are ugly as f***
- I give up, and use @kenney and @KayLousberg assets...
I really don't know because I think a unique visual style can be nice, but I'm bad at art, and the gameplay may be enought to create and sell a fun game...