123 Followers
54 Following
113 Posts

MonoGame.Extended 5.4.0 is now live.

This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.

Details:
https://www.monogameextended.net/blog/version-5-4-0/

#MonoGame
#BuiltWithMonoGame
#GameDev
@MonoGame

Version 5.4.0 Release - Backlog Reduction and Stability Improvements | MonoGame.Extended

Hi everyone,

Fitting All Players On Screen with MonoGame.Extended OrthographicCamera

A common problem in local multiplayer games, co-op brawlers, party games, shared screen racers, is how to keep every player visible without splitting the viewport. The solution is a single shared came...

itch.io

@WeAreMuesli This isn't a sprite editor in the sense of creating pixel art. Maybe that wording is misleading. The sprite editor part of it is being able to set pivot and hitbox meta data for the sprites that are packed in the atlas.

Sorry if there was some confusion there

@agersant Sorry to hear momentum was killed. Generally the tools I develop start as ones just for myself and my workflow, then i generalize them some so others can use them.

Like this one started because i wanted to do grid alignments for the packed textures so I could more easily use parts of the atlas as icons in LDtk LOL

I have a lot of planned things this year, so definitely keep a watch if interested.

Version 0.2.1 - Zephyr Texture Packer by Aristurtle

What’s Changed update workflow so that releases are pushed to itch.io by @AristurtleDev in https://github.com/AristurtleDev/zephyr/pull/3 Implemented CLI export commands for atlas packing per #1 by...

itch.io

@agersant Oh nice. Was there a reason for no longer maintaining it, or just lost interest?

I'm currently in the process of developing out 4 different tools within the MonoGame ecosystem, this is the second one (first one was a particle editor named Ember)

Just released the first version of Zephyr, a free sprite packer and editor.

I'm actively looking for feedback, so please let me know what you think and please share this post.

Available on itch: https://aristurtledev.itch.io/zephyr

#sprites
#indiegamedev
#gamedev
@MonoGame

Version 5.1.0 Released

This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex

Blog Post:
https://www.monogameextended.net/blog/version-5-1-0/

@MonoGame #monogame
#gamedev

Version 5.1.0 Released | MonoGame.Extended

Hi everyone,

@khalidabuhakmeh @davidwengier

Just downloaded Visual Studio 2019 to check, and in that one it does as expected. When i click to "Add > Class" from the shared project, it selects the Class automatically in the Add New File dialog correctly.

This is definitely some change in VS 2022 that's happened.

Anyone using #visualstudio can you help explain why this is occuring?

When i do "Add > New Class" for a "shared project" type, it does not pull up the Add New File dialog with the Class item type as expected.

However if I do "Add > New Class" from a standard .csproj project, it works as expected.