Particles in #MonoGame? π€
It works, no doubt!. We have to continue working on it...π₯³ ππ
Particles in #MonoGame? π€
It works, no doubt!. We have to continue working on it...π₯³ ππ
Scenes in MonoGame? π€
Loading and changing scenes in #MonoGame is easy, practical, and effective! ππ
#BuiltWithMonoGame #ScreenShotSaturday #gameengine #gamedev #indiedev #solodev
Shaders in MonoGame?π€
Of course, we have them! π
Creating shaders in #MonoGame is easy, practical and cool! π
We've created some basics!
Blink, Wiggle, Dissolve, Scroll and Shadows 2Dβ¦
Oopss I forgot the stars in the background! π
π We created an extension, with it we animated some sprites in #MonoGame ...
We have Tweens of course! π
MonoGame.Extended 6.0.0-preview.1 is now available.
This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API.
https://www.monogameextended.net/blog/version-6-0-0-preview-1/
#MonoGame
#BuiltWithMonoGame
@MonoGame
@tiled
@deepnight
#Ogmo
MonoGame.Extended 5.4.0 is now live.
This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul.
Details:
https://www.monogameextended.net/blog/version-5-4-0/