150 Followers
66 Following
127 Posts
Godot Engine Web team lead, full-time contractor at the Godot Foundation
websitehttps://adamscott.studio
itchhttps://adamscott.itch.io
githubhttps://github.com/adamscott
linked'inhttps://www.linkedin.com/in/scottmada/
@adriaan Thanks for reminding me of it!
@eldamir @godotengine I suggest you take a look at https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/, it was published in the beginning of the year.
Current state of C# platform support in Godot 4.2

How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.

Godot Engine

@gamedevsenad @godotengine I do use the same low-level Web Audio APIs that Howler.js use in my PR.

AFAIK, Howler.js is a wrapper to be able to use audio on the web simply without having to delve into the cryptic Web Audio API.

So, in a way, I recreated Howler.js for Godot with the existing nodes and systems instead.

@StraToN @godotengine 🤷🤷🤷🤷🤷
@YoSoyFreeman Oops. The discrepancy was caused by me and only me. The original code stated that both `p_cancel_sliding` were defaulted at `true`.
Add optional param `cancel_sliding` to `move_and_collide` by adamscott · Pull Request #89287 · godotengine/godot

This PR exposes the p_cancel_sliding as a parameter to move_and_collide in ClassDB (which GDScript uses). This makes it possible to specify either to cancel sliding or not. As @smix8 said in the pr...

GitHub
@godotengine is now on #Twitch. Here's some lovely reactions from #GodotEngine streamers!
https://www.youtube.com/watch?v=Ed9xuwtmoUw
We visited #Godot content creators on #Twitch

YouTube

@unormal Aww 😔. This is gonna be my first GDC this year. Would have been great to see you at the #godotengine booth (or elsewhere)!

But I do think it's a great idea to do a final push to release 1.0.

I've been enjoying your game since a while even if I'm way to careless to live long enough to finish the first cave. 😅

Now that we have our own Twitch account, which Godot-related creators should we go give a follow to?

Introduce what they/you do in a sentence or two, and don't forget the channel link! ⬇️

#godot #godotengine #twitch #livestream #contentcreator

We've got some exciting news to share for Android developers! We are partnering with Google and The Forge to work on optimizing our Vulkan Mobile rendering backend. This work will also benefit non-mobile devices :)

https://godotengine.org/article/collaboration-with-google-forge-2023/

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Godot Engine